cs_quickfirealtbeta

cs_quickfirealtbeta

Re: cs_quickfirealtbeta Posted by neflight on Wed Jun 1st 2005 at 6:20pm
neflight
4 posts
Posted 2005-06-01 6:20pm
neflight
member
4 posts 10 snarkmarks Registered: Dec 26th 2004
I uploaded my first map yesterday for public testing/ playing. Please,
tell me what you think and be as critical as you like. Also note my
file host has a measely 10 meg a day transfer limit, but my 24 hour
period (should) reset daily around 9:30PM central. Thanks agin
for your time!
Re: cs_quickfirealtbeta Posted by ReNo on Wed Jun 1st 2005 at 6:23pm
ReNo
5457 posts
Posted 2005-06-01 6:23pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I can't download it - its asking for a username and password :sad:
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: cs_quickfirealtbeta Posted by Myrk- on Wed Jun 1st 2005 at 9:44pm
Myrk-
2299 posts
Posted 2005-06-01 9:44pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Always give times in GMT please, everyone can work from GMT. I don't have a clue what central is- about 6 hours behind?
-[Better to be Honest than Kind]-
Re: cs_quickfirealtbeta Posted by neflight on Wed Jun 1st 2005 at 9:51pm
neflight
4 posts
Posted 2005-06-01 9:51pm
neflight
member
4 posts 10 snarkmarks Registered: Dec 26th 2004
Sorry, guys. First time doing this sort of thing. Lemme see about the file problems... And yes, I believe US central is about GMT -6 hours.

//edit: Okay I think the link works now without anyone having to log on. Try it.
Re: cs_quickfirealtbeta Posted by Myrk- on Wed Jun 1st 2005 at 11:25pm
Myrk-
2299 posts
Posted 2005-06-01 11:25pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Looks a bit too much like a classic prefab warehouse to me... Theres no point in ever really releasing a first map to be honest. I made about 20 maps before I released one!
-[Better to be Honest than Kind]-
Re: cs_quickfirealtbeta Posted by neflight on Thu Jun 2nd 2005 at 12:55am
neflight
4 posts
Posted 2005-06-02 12:55am
neflight
member
4 posts 10 snarkmarks Registered: Dec 26th 2004
Great. 'Classic' is the feel I was going for. Simple but effective. I
will be updating soon with much improved bot support- just got
finished playing with them and its a blast when they know what they're
doing. I'm also going to change the cubemaps around a bit. Thanks for
the feedback so far!

edit// New version is up. This one comes with the .nav I made and a few other changes.
Re: cs_quickfirealtbeta Posted by Myrk- on Thu Jun 2nd 2005 at 9:44am
Myrk-
2299 posts
Posted 2005-06-02 9:44am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
I'd make it more like nuke than a crate warehouse...
-[Better to be Honest than Kind]-
Re: cs_quickfirealtbeta Posted by neflight on Thu Jun 2nd 2005 at 8:58pm
neflight
4 posts
Posted 2005-06-02 8:58pm
neflight
member
4 posts 10 snarkmarks Registered: Dec 26th 2004
I personally wasn't too fond of nuke. I can see it's merits but it just
didn't fit my style of 'fun'. I like large runs of land to snipe,
chokepoints for mid-range, and an indoors that facilitates QCB... all
in one map. That's what all the most played maps have: structure yet
variety. I'm hoping my map has those traits, too.

//edit: New version is up and out! v55 is smokin' even more! check the readme for details :smile: