Re: func_tracktrain not moving to desired path_track
Posted by Riven on
Sat Jun 11th 2005 at 6:15pm
Riven
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Location: Austin, Texas, USA
I have a complex elevator with moving doors. Two moving doors for the elev. and the three levels it reaches. im using a logic_compare, logic_branch, and Logic_relay for each level. Thats not the problem.
The problem is, the elevator seems to get "hung" up on something anytime it moves from a previous level down to level 1. The ironic thing is that it starts on level 1 and can reach any other level flawlessly. There is no physical object in the way of the elevator (i.e. the elevator floats from one level to the next within the shaft.) I have even removed the elevator from the shaft with all its extrmedes attached and it continued to get caught up in mid air. I have deleted and replaced the Level 1 path_track with a new one not even in the same place and it still gets caught up. I have rebuilt the func_tracktrain itself by completely removing it from the map and redesigning it. It still works with the upper two level path_tracks. Are there any other factors that may be involved that i can change to fix this? The map has no leaks and i have fixed all the problems that show up in the "check for problems" dialog window.
I have copied just the train itself into a whole new map/vmf file. I it seems that the train begins to slow down and stop upon entering the path line between the level 1 and level 2 path_tracks. Still dont know why just some more info for yall to soke in.
Any help much appreciated! :cool:
Re: func_tracktrain not moving to desired path_track
Posted by Riven on
Sun Jun 12th 2005 at 5:14pm
Riven
Wuch ya look'n at?
super admin
1640 posts
1266 snarkmarks
Registered:
May 2nd 2005
Occupation: Architect
Location: Austin, Texas, USA
Well after fooling around with this ALOT ive got it figured out:
Under the keyvalues list the keyvalue named: "change velocity" must be set to: "Instantaneously" in order for the func_tracktrain to move from one path_track to another. I had mine set to "Linear Blend" in order to make the elevator seem more realistic. I dont believe that this field matters much when you only have two path_tracks linked, but certainly any with three or more make sure you check this option to "Instantaneously"
-i guess i can answer my own questions? :razz: