Re: DoD Mortars
Posted by Spazz on
Tue Nov 11th 2003 at 3:38am
Spazz
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Aug 31st 2003
Occupation: full time student
Location: north carolina
Anyone able to tell me how i can make a mortar like the ones in dod_forest?
Re: DoD Mortars
Posted by KoRnFlakes on
Tue Nov 11th 2003 at 10:02am
Posted
2003-11-11 10:02am
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Jul 3rd 2002
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Location: Norfolk
probably a model - button - sound & explosion somewhere in the map delayed etc.
Re: DoD Mortars
Posted by 2dmin on
Tue Nov 11th 2003 at 10:13am
Posted
2003-11-11 10:13am
2dmin
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May 17th 2003
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Location: Canberra, Australia
yeh korn is right, it's just like those buttons in hl single player ... you press it and something goes boom.
an env_model sitting there, a button with a delay of about 20 seconds, plays the big sound of the bomb falling almost everywhere in the map, and then explosion in a good place :biggrin:
Re: DoD Mortars
Posted by Gorbachev on
Wed Nov 12th 2003 at 2:18am
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Dec 1st 2002
Location: Vancouver, BC, Canada
DoD has the func_motarfield entity that you can trigger and an explosion will randomly occur within the boundaries of the brush based entity. And for a DoD map a delay of 20 seconds on a mortar is way too much, try like 3-5 seconds or so.