compile / run problem

compile / run problem

Re: compile / run problem Posted by Beloved on Wed Jun 29th 2005 at 3:42pm
Beloved
6 posts
Posted 2005-06-29 3:42pm
Beloved
member
6 posts 1 snarkmarks Registered: Jun 29th 2005 Occupation: student Location: USA
This has happened once before. Its where i will compile the map right..
and it works fine , when i run the map its all there. but then i add
some more stuff and i save and compile but all the stuff I added isnt
there. and i dont know how to fix it. I somehow fixed it once before
but i dont know what i did to fix it. Anyone know?

Heres my Compile Log:

** Executing...

** Command: "c:\program files\valve\steam\steamapps\josetbo\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\program
files\valve\steam\steamapps\josetbo\counter-strike source\cstrike"
"C:\Program
Files\Valve\Steam\SteamApps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains"

Valve Software - vbsp.exe (Jan 19 2005)

2 threads

materialPath: c:\program files\valve\steam\steamapps\josetbo\counter-strike source\cstrike\materials

Loading C:\Program Files\Valve\Steam\SteamApps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.vmf

Error: displacement found on a(n) func_breakable entity - not supported

** Executing...

** Command: "c:\program files\valve\steam\steamapps\josetbo\sourcesdk\bin\vvis.exe"

** Parameters: -game "c:\program
files\valve\steam\steamapps\josetbo\counter-strike source\cstrike"
"C:\Program
Files\Valve\Steam\SteamApps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains"

Valve Software - vvis.exe (Dec 15 2004)

2 threads

reading c:\program files\valve\steam\steamapps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.bsp

reading c:\program files\valve\steam\steamapps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.prt

LoadPortals: couldn't read c:\program files\valve\steam\steamapps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.prt

** Executing...

** Command: "c:\program files\valve\steam\steamapps\josetbo\sourcesdk\bin\vrad.exe"

** Parameters: -game "c:\program
files\valve\steam\steamapps\josetbo\counter-strike source\cstrike"
"C:\Program
Files\Valve\Steam\SteamApps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains"

Valve Software - vrad.exe (Mar 8 2005)

----- Radiosity Simulator ----

2 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.bsp

735 faces

2 degenerate faces

161608 square feet [23271632.00 square inches]

42 displacements

99955 square feet [14393523.00 square inches]

733 patches before subdivision

2982 patches after subdivision

0 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)

transfers 26516, max 72

transfer lists: 0.2 megs

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #1 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0206 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)

FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models
2/1024
96/49152 ( 0.2%)

brushes
47/8192
564/98304 ( 0.6%)

brushsides
795/65536
6360/524288 ( 1.2%)

planes
1750/65536 35000/1310720 (
2.7%)

vertexes
1926/65536 23112/786432
( 2.9%)

nodes
589/65536 18848/2097152 (
0.9%)

texinfos
154/12288 11088/884736
( 1.3%)

texdata
14/2048
448/65536 ( 0.7%)

dispinfos
42/0
7392/0 ( 0.0%)

disp_verts
4442/0
88840/0 ( 0.0%)

disp_tris
7296/0
14592/0 ( 0.0%)

disp_lmsamples
241785/0
241785/0 ( 0.0%)

faces
735/65536 41160/3670016 (
1.1%)

origfaces
339/65536 18984/3670016 (
0.5%)

leaves
592/65536 33152/3670016 (
0.9%)

leaffaces
809/65536
1618/131072 ( 1.2%)

leafbrushes
288/65536
576/131072 ( 0.4%)

surfedges
5000/512000 20000/2048000 ( 1.0%)

edges
2538/256000 10152/1024000 ( 1.0%)

worldlights
0/8192
0/720896 ( 0.0%)

waterstrips
65/32768
650/327680 ( 0.2%)

waterverts
0/65536
0/786432 ( 0.0%)

waterindices
966/65536
1932/131072 ( 1.5%)

cubemapsamples
0/1024
0/16384 ( 0.0%)

overlays
0/512
0/180224 ( 0.0%)

lightdata
[variable]
304188/0 ( 0.0%)

visdata
[variable] 31748/16777216 ( 0.2%)

entdata
[variable]
1571/393216 ( 0.4%)

occluders
0/0
0/0 ( 0.0%)

occluder polygons
0/0
0/0 ( 0.0%)

occluder vert ind
0/0
0/0 ( 0.0%)

detail props
[variable]
1/12 ( 8.3%)

static props
[variable]
1/12 ( 8.3%)

pakfile
[variable]
19988/0 ( 0.0%)

Win32 Specific Data:

physics
[variable] 495627/4194304 (11.8%)

Total Win32 BSP file data space used: 1429473 bytes

Linux Specific Data:

physicssurface [variable] 1596826/6291456 (25.4%)

Total Linux BSP file data space used: 2530672 bytes

Total triangle count: 2094

Writing c:\program files\valve\steam\steamapps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.bsp

16 seconds elapsed

** Executing...

** Command: Copy File

** Parameters: "C:\Program
Files\Valve\Steam\SteamApps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.bsp"
"c:\program files\valve\steam\steamapps\josetbo\counter-strike
source\cstrike\maps\mountains.bsp"
Re: compile / run problem Posted by zombie_computer on Wed Jun 29th 2005 at 4:15pm
zombie_computer
28 posts
Posted 2005-06-29 4:15pm
28 posts 3 snarkmarks Registered: Feb 15th 2005 Location: Netherlands
Error: displacement found on a(n) func_breakable entity - not supported

you have made a displacement into an entity. This is not allowed.
Re: compile / run problem Posted by Beloved on Wed Jun 29th 2005 at 8:38pm
Beloved
6 posts
Posted 2005-06-29 8:38pm
Beloved
member
6 posts 1 snarkmarks Registered: Jun 29th 2005 Occupation: student Location: USA
what exactly do you mean when you say "
you have made a displacement into an entity."

lol not too good with all this vocab. ( BTW i know what an entity is )

what would i have to do to fix this?
Re: compile / run problem Posted by Dark_Kilauea on Wed Jun 29th 2005 at 8:44pm
Dark_Kilauea
629 posts
Posted 2005-06-29 8:44pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Find all your displacements and click on the handy, "tie to world" button.

Until Later...
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/