cs_depot

cs_depot

Re: cs_depot Posted by $loth on Tue Jun 7th 2005 at 9:09pm
$loth
2256 posts
Posted 2005-06-07 9:09pm
$loth
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2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I'm liking it so far, but some more lighting wouldn't go a-miss.
Re: cs_depot Posted by Orpheus on Tue Jun 7th 2005 at 10:53pm
Orpheus
13860 posts
Posted 2005-06-07 10:53pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Considering the theme, methinks the lighting is nigh on perfect...
/2cents
Re: cs_depot Posted by $loth on Thu Jun 9th 2005 at 4:19pm
$loth
2256 posts
Posted 2005-06-09 4:19pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I didn't mean all the lighting was bad, only in 2 areas do i think it could be inproved, the first one should have more contrast me thinks, and the second is too dark, but maybe it's just the screen shot.
Re: cs_depot Posted by rs6 on Thu Jun 9th 2005 at 7:21pm
rs6
640 posts
Posted 2005-06-09 7:21pm
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
I agree the second one is too dark. I plan on adding some sort of light to that area.
Re: cs_depot Posted by rs6 on Mon Jul 11th 2005 at 12:07am
rs6
640 posts
Posted 2005-07-11 12:07am
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
I know I am not finished with this map, I am just unsure where to go with it and what to add to it. Any suggestions?
Re: cs_depot Posted by Orpheus on Mon Jul 11th 2005 at 1:49am
Orpheus
13860 posts
Posted 2005-07-11 1:49am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
If.. (what a small word with such an all consuming use)

If I have time tomorrow, I would like to look this one over.. Judging by the screens (and I assume the map looks as good) you have a nice map here.

The best things in life, aren't things.
Re: cs_depot Posted by Crono on Mon Jul 11th 2005 at 1:56am
Crono
6628 posts
Posted 2005-07-11 1:56am
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Had a crap load of suggestions and BAM, HDD failed again. POS.

Anyway.

The map, from the screens, looks boring. It looks good, but boring. I'm not sure what you could do about it looking boring without ruining it. But, it's always a good idea to look into the area of making it dynamic.

destructable paths, creating paths, making traps: would all be nice additions.
The crane being usable and able to rip part of the roof off would be badass, if you're able to get on the roof it'd be even better.

Destroyable (or rather damageable) walls, railings, structures would all add a lot to the map.

I could give specific suggestions if you like.
Blame it on Microsoft, God does.
Re: cs_depot Posted by G.Ballblue on Mon Jul 11th 2005 at 5:08am
G.Ballblue
1511 posts
Posted 2005-07-11 5:08am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Hmm. Lighting could use a bit more color variation in my opinion.
Breaking the laws of mapping since 2003 and doing a damn fine job at it