Animation problem in XSI mod tool

Animation problem in XSI mod tool

Re: Animation problem in XSI mod tool Posted by sam_justice on Fri Jan 14th 2005 at 8:32am
sam_justice
1 post
Posted 2005-01-14 8:32am
1 post 0 snarkmarks Registered: Jan 13th 2005
Ok, so my team have created a dropship (www.city13mod.com) and I am trying to input it into the game, Ive exported the anims and the refrence model to two SMD files, now when I load them both up in milkshape, it works fine and the anim runs smoothly, but, when I load them up into XSI mod tool, theo nly one I know of that can make PHYSBOX's, the anim shows the points (its not a synth anim) but the points just wont move when you try playback the anim, so I exprt the PHYSBOX and obviously it doesnt work when compiling it

http://img93.exs.cx/img93/4721/16bt.jpg

Please Help !
Re: Animation problem in XSI mod tool Posted by cheroke on Thu Jul 14th 2005 at 10:30pm
cheroke
3 posts
Posted 2005-07-14 10:30pm
cheroke
member
3 posts 0 snarkmarks Registered: Jun 28th 2005
use max 20 box
Re: Animation problem in XSI mod tool Posted by Dark_Kilauea on Fri Jul 15th 2005 at 4:30pm
Dark_Kilauea
629 posts
Posted 2005-07-15 4:30pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Milkshape can make phys boxes. If I remember right, just create
your phys boxes as usual, then export it and rename the file with
_phys.smd at the end. Should work. Remember, your phys
model must be simple blocks or cylinders, and must be by themselves.

Until Later...
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/