I compile my map, and run it. However, the sky is a weird blue color
and is diffrent than the normal sky. When I shine my flashlight on the
sky, hl crashes and I get this problem:
Error: lightmap for texture SKY too large (54X48 = 2592 luxels); cannot exceed 324
here's what it looks like ingame:
Before it worked fine, but for some reason it doesn't like it now. I'm
guessing it is either a conflicting sky texture, (because I have 2 sky
textures, the origional hl one, and some other one from a wad that's a
diffrent color), or that I checked the SPARSE flag in my batch
compiler and compiled. What's the deal? can somebody shed some light on
this for me?
Re: weird lightmap crash problem
Posted by mrfranswa on
Thu Jul 21st 2005 at 10:48pm