keypad

keypad

Re: keypad Posted by AlexW on Wed May 25th 2005 at 12:52am
AlexW
28 posts
Posted 2005-05-25 12:52am
AlexW
member
28 posts 3 snarkmarks Registered: Apr 8th 2005 Location: United States
Hello,

I wish to make a door where players have to trigger buttons (in a
keypad fashion) in a specific sequence in order to open the door.
I've seen it before in a few maps, but I'd like to know how it's
done. Something to do with a bunch of trigger_changetargets, I
presume?

Thanks in advance, guys!
Re: keypad Posted by Bryan_of_doom on Mon May 30th 2005 at 7:40am
Bryan_of_doom
6 posts
Posted 2005-05-30 7:40am
6 posts 71 snarkmarks Registered: Dec 9th 2004 Occupation: Watching TV Location: USA
I have just the prefab for you. I downloaded on the old snarkpit website, but it seems to have been lost during the transition. Contact me on AIM or on MSN and i will send it to you.

AIM: noobleveldesign@aol.com

MSN: Napierb88@earthlink.net

YIM:master_mind_alter_ego@yahoo.com (rarely used)

or just send an email request for the prefab to:

napierb@c3bb.com
Re: keypad Posted by TheDevil on Sun Aug 7th 2005 at 10:31pm
TheDevil
2 posts
Posted 2005-08-07 10:31pm
TheDevil
member
2 posts 0 snarkmarks Registered: Aug 7th 2005 Location: Englandy
i know this is an old post, it came up on the front page :smile:

If you want to make your own keypad check out:

http://www.gamedesign.net/node/290

Basically it goes through exactly how to make your own keypad, with no prefabs.

Includes easy ish to understand instuctions.
Re: keypad Posted by AlexW on Sun Aug 7th 2005 at 11:13pm
AlexW
28 posts
Posted 2005-08-07 11:13pm
AlexW
member
28 posts 3 snarkmarks Registered: Apr 8th 2005 Location: United States
Ah! I'd rather learn it myself than get a prefab :smile: . Thank you very much!