[map] dm_sdk_outside2006

[map] dm_sdk_outside2006

Re: [map] dm_sdk_outside2006 Posted by toonquake on Sun Feb 19th 2006 at 3:34pm
toonquake
16 posts
Posted 2006-02-19 3:34pm
16 posts 122 snarkmarks Registered: May 8th 2005 Location: Canada
This is a a discussion topic for the map "dm_sdk_outside2006" by toonquake which can be found here

Map description:

Hey all I was inspired by one of the sourcesdk_content files that came with hammer called sdk_background so I played around with the landscape and this is what I came up with . Don't judge the screens just download it and try it for your self . Again I hope you guys play this one

Map screenshots:
Loading embedded content: Map #2474
Re: [map] dm_sdk_outside2006 Posted by Orpheus on Sun Feb 19th 2006 at 4:46pm
Orpheus
13860 posts
Posted 2006-02-19 4:46pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Something is seriously wrong with your screenshots. After almost 30 seconds it still wasn't all here yet so I closed it.

Please check to see if they are to large.
(The target size is 80k)
Thanx.
Re: [map] dm_sdk_outside2006 Posted by Andrei on Sun Feb 19th 2006 at 9:38pm
Andrei
2455 posts
Posted 2006-02-19 9:38pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Maybe because the first screenshot is 329.57 KB large.
The map looks pretty good but that fog has an extremely weird color. It just doesn't look natural.
Re: [map] dm_sdk_outside2006 Posted by Orpheus on Sun Feb 19th 2006 at 9:49pm
Orpheus
13860 posts
Posted 2006-02-19 9:49pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
MY GOD!
You saying the rest are OK Andy?

[EDIT] NOPE! Second screenshot is to big too.

Wasn't worth the wait either. It was interesting but in a disappointing way. Grass, green and verdant in a sunless area. Architecture of the walls, doesn't match the flat unexciting ceiling. The area was just to contrary.

Fix the images.
Re: [map] dm_sdk_outside2006 Posted by Addicted to Morphine on Sun Feb 19th 2006 at 10:08pm
Posted 2006-02-19 10:08pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
So how much of this is actually your content and how much of this is Valve's?

Also -- the grass indoors doesnt make any sense (as Orph pointed out). I don't think the fog makes this map look any better... how does it look without it?