[map] fy_pmheb

[map] fy_pmheb

Re: [map] fy_pmheb Posted by nappy on Sun May 21st 2006 at 12:02pm
nappy
19 posts
Posted 2006-05-21 12:02pm
nappy
member
19 posts 62 snarkmarks Registered: May 19th 2006 Occupation: Software engineer Location: Netherlands
This is a a discussion topic for the map "fy_pmheb" by nappy which can be found here

Map description:

This is a fun map i made based on an old game.

Nothing serious just loads of fun.

Map screenshots:
Loading embedded content: Map #2556
Re: [map] fy_pmheb Posted by Naklajat on Sun May 21st 2006 at 1:56pm
Naklajat
1137 posts
Posted 2006-05-21 1:56pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
First thing that struck me was the fact that there seems to be only one texture for the entire map. The second thing was that there are no cubemaps. The architecture is also very simple, try reading some of the architecture tutorials here, they helped me a lot.

http://www.snarkpit.net/editing.php?page=tutorials&game=HL&id=92
http://www.snarkpit.net/editing.php?page=tutorials&game=HL&id=10
http://www.snarkpit.net/editing.php?page=tutorials&game=HL&id=93
(you can ignore the stuff about cliffs in the last one, with source you'd use displacements or models)
Re: [map] fy_pmheb Posted by nappy on Sun May 21st 2006 at 2:22pm
nappy
19 posts
Posted 2006-05-21 2:22pm
nappy
member
19 posts 62 snarkmarks Registered: May 19th 2006 Occupation: Software engineer Location: Netherlands
Baron you are absolutely right.
About the texture: the metal makes for a nice echo when the grenades explode.
The architecture: exactly as the game i based the map on.
Cubemaps: Never got to this stage. It's just a fun map but within the constraints placed upon me by the game layout there is no room to make it a great map so this is as done as it will get.