Re: [map] romanpool
Posted by reaper47 on
Tue Jun 20th 2006 at 8:03pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
Nice custom work!
The lights, the actual light part, should be brighter, though. It's weird to see a light emitting bowl shaded and actually darker at the bottom. It should be fullbright. My only complaint.
Re: [map] romanpool
Posted by Forceflow on
Thu Jun 22nd 2006 at 5:26pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
What can I say ? Great brushwork, great textures. You'll have a fair chance in the compo.
Re: [map] romanpool
Posted by Naticus on
Sat Jul 22nd 2006 at 1:47pm
23 posts
172 snarkmarks
Registered:
May 26th 2006
Sorry the description let you down Freeman. This map was set up for the "one room" competition and exists in this state purely for viewing and not playing. The only ncps in the map are seagulls.
I have had thoughts about making a full scale single player game out of the Combine taking over Hearst Castle. I'm not sure how well it would be received and if it would be worth the time investment.
If you would like to play in the roman pool just download the deathmatch version and frag with a few buddies.
Re: [map] romanpool
Posted by defect on
Fri Aug 4th 2006 at 7:26pm
4 posts
10 snarkmarks
Registered:
Jun 4th 2005
Looks very much like the real thing, nicely done. Those tile textures, though, are screaming for some normal maps.
Other than that, excellent job.