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                        Posted by reaper47 on 
    Mon Jul 10th 2006 at 9:12pm
                     
                    
                 
                
            
            
                
    
            2827 posts
        1921 snarkmarks
        Registered: 
    Feb 16th 2005
                            Location: Austria
             
                
                        Quite an impressive project! I would be interested in how you used real world and Hammer units to get the proportions right. From what I heared (and tried, long time ago) Real world proportions can get arkward for a reason in HL2. Here it looks very natural.
I like this piece a lot!
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Kaufmann House
                        Posted by Kasperg_JM on 
    Mon Jul 10th 2006 at 9:28pm
                     
                    
                 
                
            
            
                
    
            66 posts
        1589 snarkmarks
        Registered: 
    May 20th 2006
                     
                
                        One of the reasons it feels natural is because I haven't placed any NPCs and it's hard to see the real scale. The proportions aren't exactly 100% like the floorplans I used.
As for the numerical unit conversion: The railing textures in HL and HL2 are 32 units high. In real life, the standard height for railings is 0.8 metres. That means 1 metre is almost exactly 40 units. 
Since a metre is 39.37 inches, Valve's statement of 1 unit = 1 inch also makes sense.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Kaufmann House
                        Posted by G.Ballblue on 
    Tue Jul 11th 2006 at 12:04am
                     
                    
                        
                        Posted 
    2006-07-11 12:04am
                     
                 
                
            
            
                
    
            1511 posts
        211 snarkmarks
        Registered: 
    May 16th 2004
                    Occupation: Student
                            Location: A secret Nuclear Bunker on Mars
             
                
                        I don't entirely know how this house is supposed to look in real life, but the map was doing great until I saw screen 2 -- that floor texture!  Make it go away :P
                                    
             
        
            
            
            
                
    
            3012 posts
        529 snarkmarks
        Registered: 
    Feb 15th 2005
                     
                
                        I'm really impressed by your patience and attention to detail.  What are your plans for your next map?  Another recreation or an original piece?