[map] Oceanic

[map] Oceanic

Re: [map] Oceanic Posted by Kasperg_JM on Mon Sep 4th 2006 at 9:05am
Kasperg_JM
66 posts
Posted 2006-09-04 9:05am
66 posts 1589 snarkmarks Registered: May 20th 2006
This is a a discussion topic for the map "Oceanic" by Kasperg_JM which can be found here

Map description:

The map takes place in an aquarium facility, home to different species of sea animals.
It has a pretty big size and is better suited for long range weapons.
R_speeds in this scenario are also higher than what I usually do in HL1 because of the detail needed. The r_speed limitation prevented me from making the architecture I originally had in mind. I will probably make a Source map with a similar theme in the future.
The lightmap grid in the outside area is also something I'm not happy with.

The hardest part of making this map was probably setting up the aquariums themselves, because it involved creating a great deal of transparent textures.
While the fishes are func_rotating, I managed to use tracktrains for the mantarays, which makes them seem a bit more alive.

Map screenshots:
Loading embedded content: Map #2712
Re: [map] Oceanic Posted by rs6 on Mon Sep 4th 2006 at 5:07pm
rs6
640 posts
Posted 2006-09-04 5:07pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Wow that looks great.
Re: [map] Oceanic Posted by Mr.INSANE on Mon Sep 4th 2006 at 7:04pm
Mr.INSANE
156 posts
Posted 2006-09-04 7:04pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Is that seal thing a sprite a texture or a model in shot #2?

I like Number one number 3 just looks way to busy
Re: [map] Oceanic Posted by Kasperg_JM on Mon Sep 4th 2006 at 7:32pm
Kasperg_JM
66 posts
Posted 2006-09-04 7:32pm
66 posts 1589 snarkmarks Registered: May 20th 2006
The seal is a texture.
Re: [map] Oceanic Posted by omegaslayer on Thu Sep 7th 2006 at 2:50am
omegaslayer
2481 posts
Posted 2006-09-07 2:50am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Overall it has great layout, great detail, great lighting, great item placement, great custom stuff. I only wish there were some larger way of rewarding you other than marking this map a 10. I only have a few things:

While an aquarium is an interesting place to have a frag fest, I think its a little odd to have a shotgun in a child daycare center =P.

Also you can gaus jump to multiple places that don't offer any kind of reward, other than just getting a jump on your opponents. Maybe a battery pack or health kit might stir some things up ;)

The Jessica Alba tribute was in plain sight (hehe). Personally its my own stylistic choice to place these types of things in a hidden cave or room thats hard to reach, then it becomes kinda a "treat" to find it. But I can tell you wanted to "get the message out there".

10/10
Re: [map] Oceanic Posted by reaper47 on Mon Jan 1st 2007 at 4:32pm
reaper47
2827 posts
Posted 2007-01-01 4:32pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I know it's out for a while but I just played it on a server liked it, and absolutely loved the water-effects. Pure smartness.