5 posts466 snarkmarksRegistered:
Sep 24th 2006
Occupation: StudentLocation: Brasil
This is a a discussion topic for the map "MacroCampus" by MaMuS which can be found here
Map description:
NOTE: V1.1!!
Beside it's a little blocky, this map has the largest combat areas ever seen in a half-life death match map! And at the same time, you can still enjoy great looks and some "macro" details in it!
To add more value, there were some gameplay concepts put on it. The best is on the big variety of strategy to attack your enemy, there are many places to get cover, hire and aim.
All the players starts at the city. The idea is to climb up the mountain to get the gauss, good to move trough all the land; the crossbow - excellent to camp and shoot your enemies in the larger areas of the landscape; or maybe, pick-up the e-gon and the rocket launcher, which are good to re-establish control over the mountain.
Another cool factor is the Solar effects, done by special use of various sprites.
All the weapons of the game are present in it, btw, you start with two Trip mines and a little of ammo for the machine gun and shotgun.
More info or shots:
[URL]http://www.labs.leveldesign.com.br/mapas/half-life/hldm/macrocampus/macrocampus_en.htm[URL]
Map screenshots:
Loading embedded content: Map #2764
Re: [map] MacroCampus
Posted by Le Chief on
Sat Aug 30th 2008 at 6:19am