[map] De_Star

[map] De_Star

Re: [map] De_Star Posted by IZaNaGI on Tue Nov 14th 2006 at 12:13pm
IZaNaGI
3 posts
Posted 2006-11-14 12:13pm
IZaNaGI
member
3 posts 20 snarkmarks Registered: Jul 16th 2005 Occupation: Slacker Location: Yorkshire, England.
This is a a discussion topic for the map "De_Star" by IZaNaGI which can be found here

Map description:

This is my latest map DE_Star a futuristic themed map for CS:S. Based on a landing platform above a huge city, the map has been purposely built small to keep play fast and too the point.

The texture set is 99% custom and comes with custom soundscapes to create as unique experience as possible. The map is fully BSP zipped for easy server sharing, fully support HDR and comes with bot support. This is my first CS:S map and my first release for over a year.

Hope you all enjoy!!

Map screenshots:
Loading embedded content: Map #2755
Re: [map] De_Star Posted by Velferd on Tue Nov 14th 2006 at 6:20pm
Velferd
4 posts
Posted 2006-11-14 6:20pm
Velferd
member
4 posts 10 snarkmarks Registered: Jan 28th 2005 Occupation: Student Location: Norway
Man, that's some fine architecture! Looks great!

-V
Re: [map] De_Star Posted by reaper47 on Tue Nov 14th 2006 at 10:22pm
reaper47
2827 posts
Posted 2006-11-14 10:22pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Some sexy custom work, I'm truly impressed!
Re: [map] De_Star Posted by midkay on Tue Nov 14th 2006 at 11:44pm
midkay
398 posts
Posted 2006-11-14 11:44pm
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
Wow, looks great! Well done. :)

I'll have to wander around this soon.
Re: [map] De_Star Posted by Riven on Wed Nov 15th 2006 at 6:21am
Riven
1640 posts
Posted 2006-11-15 6:21am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
This map is incredible, what withall the custom materials and sounds; great job! I've gotten my hands dirty with texturing for source not too long ago, and am glad to see someone creating their own complete library of textures. I'm working on creating my own library as well (wish i had a better camera). Anyhow the map's layout is balanced, but the sunlight, or volumetric lighting with the textures you used did not match up with the windows. I can't remember it at the moment, but i believe that there is a command you can insert into the .vmt that will allow the texture to show on both sides of a face regardless of thickness. Love the animated textures, and scrolling fluid!
Re: [map] De_Star Posted by Orpheus on Wed Nov 15th 2006 at 9:20pm
Orpheus
13860 posts
Posted 2006-11-15 9:20pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA