Re: [map] De_Star
Posted by Velferd on
Tue Nov 14th 2006 at 6:20pm
4 posts
10 snarkmarks
Registered:
Jan 28th 2005
Occupation: Student
Location: Norway
Man, that's some fine architecture! Looks great!
-V
Re: [map] De_Star
Posted by reaper47 on
Tue Nov 14th 2006 at 10:22pm
Posted
2006-11-14 10:22pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
Some sexy custom work, I'm truly impressed!
Re: [map] De_Star
Posted by Riven on
Wed Nov 15th 2006 at 6:21am
Riven
Wuch ya look'n at?
super admin
1640 posts
1266 snarkmarks
Registered:
May 2nd 2005
Occupation: Architect
Location: Austin, Texas, USA
This map is incredible, what withall the custom materials and sounds; great job! I've gotten my hands dirty with texturing for source not too long ago, and am glad to see someone creating their own complete library of textures. I'm working on creating my own library as well (wish i had a better camera). Anyhow the map's layout is balanced, but the sunlight, or volumetric lighting with the textures you used did not match up with the windows. I can't remember it at the moment, but i believe that there is a command you can insert into the .vmt that will allow the texture to show on both sides of a face regardless of thickness. Love the animated textures, and scrolling fluid!