[article] Spicing up your architecture

[article] Spicing up your architecture

Re: [article] Spicing up your architecture Posted by ReNo on Sun Aug 31st 2003 at 11:08pm
ReNo
5457 posts
Posted 2003-08-31 11:08pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
This is a discussion topic for the article "Spicing up your architecture" by ReNo which can be found here

Article description:

Get rid of those boring
Loading embedded content: Article #8
Re: [article] Spicing up your architecture Posted by KoRnFlakes on Mon Sep 1st 2003 at 7:42am
KoRnFlakes
1125 posts
Posted 2003-09-01 7:42am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
for those that struggle with being creative, this is a good example of how to be so.
Re: [article] Spicing up your architecture Posted by SubhumaN on Fri Sep 5th 2003 at 5:28pm
SubhumaN
6 posts
Posted 2003-09-05 5:28pm
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6 posts 31 snarkmarks Registered: Aug 29th 2003 Occupation: Grade 12 Location: BC, Canada
Really great tutorial. Very helpfull and gave a lot of interesting ideas. Well wrote also
Re: [article] Spicing up your architecture Posted by R@lph VViggum on Sat Sep 6th 2003 at 4:26pm
R@lph VViggum
156 posts
Posted 2003-09-06 4:26pm
156 posts 211 snarkmarks Registered: Jun 11th 2003 Occupation: Level Designer Location: Illinois
Very nicely done, just needs some unique lighting and it could be a hallway prefab.
Re: [article] Spicing up your architecture Posted by ReNo on Mon Sep 8th 2003 at 3:04pm
ReNo
5457 posts
Posted 2003-09-08 3:04pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Bah, I'm not a prefab fan, especially not when it comes to architecture. Brushwork is such an integral part of mapping that the mapper should do it themselves in my opinion.
Re: [article] Spicing up your architecture Posted by Spazz on Mon Sep 29th 2003 at 9:38pm
Spazz
54 posts
Posted 2003-09-29 9:38pm
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54 posts 45 snarkmarks Registered: Aug 31st 2003 Occupation: full time student Location: north carolina
It is always a good idea to add "deapth" to walls and such
Re: [article] Spicing up your architecture Posted by Sinner_D on Wed Oct 1st 2003 at 9:44am
Sinner_D
376 posts
Posted 2003-10-01 9:44am
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376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
that is by far the greatiest work of architecture ive seen(in HL that is). very nice looking.
Re: [article] Spicing up your architecture Posted by ReNo on Tue Oct 28th 2003 at 11:20am
ReNo
5457 posts
Posted 2003-10-28 11:20am
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
LOL, the greatest work of architecture in an HL map?! Get away :P
Re: [article] Spicing up your architecture Posted by Forceflow on Thu Nov 6th 2003 at 7:33pm
Forceflow
2420 posts
Posted 2003-11-06 7:33pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Pure Ownage. It really gives your map that professional look and the r_speeds are kept low. Suppah !
Re: [article] Spicing up your architecture Posted by Neural Scan on Thu Dec 4th 2003 at 11:25pm
Neural Scan
150 posts
Posted 2003-12-04 11:25pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
I remember this tutorial being the one that greatly improved my mapping a while ago, way before the Snarkpit remake thingy that happened.

This is still one of the greatest tutorials there is. Down with the box!
Re: [article] Spicing up your architecture Posted by wil5on on Tue Dec 16th 2003 at 1:23pm
wil5on
1733 posts
Posted 2003-12-16 1:23pm
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
That hallway rocks! Ill do something like that for all my maps now. Depart from me, ye cursed boxes! I didnt know about the shift-f thing before, thanx, thats going to save me some time. 5 stars!
Re: [article] Spicing up your architecture Posted by Jezpuh on Thu Sep 16th 2004 at 7:04pm
Jezpuh
115 posts
Posted 2004-09-16 7:04pm
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115 posts 32 snarkmarks Registered: Sep 16th 2004 Occupation: School Location: Assen, Netherlands
Excellent
Re: [article] Spicing up your architecture Posted by ReaperSWE on Fri Jan 21st 2005 at 3:48pm
ReaperSWE
1 post
Posted 2005-01-21 3:48pm
1 post 0 snarkmarks Registered: Jan 13th 2005 Location: Sweden
Good, and inspiring...

...you made me drool ;-P
Re: [article] Spicing up your architecture Posted by Crono on Sun Jan 23rd 2005 at 11:24pm
Crono
6628 posts
Posted 2005-01-23 11:24pm
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<3
Re: [article] Spicing up your architecture Posted by gorami on Fri Feb 17th 2006 at 7:30pm
gorami
45 posts
Posted 2006-02-17 7:30pm
gorami
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45 posts 155 snarkmarks Registered: Jan 9th 2006 Occupation: robbing banks
Check out this tutorials iam a beginner and it really help to spice up stuff well done.
Re: [article] Spicing up your architecture Posted by Myrk- on Sat Feb 18th 2006 at 4:53pm
Myrk-
2299 posts
Posted 2006-02-18 4:53pm
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
I'd advise being careful about symetry- it can lead to corridoors that have little interest...
Re: [article] Spicing up your architecture Posted by ReNo on Sat Feb 18th 2006 at 5:36pm
ReNo
5457 posts
Posted 2006-02-18 5:36pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Thats why I discussed breaking symmetry in my follow up tutorial ;)
Re: [article] Spicing up your architecture Posted by Dark Tree on Fri Mar 24th 2006 at 7:01pm
Dark Tree
646 posts
Posted 2006-03-24 7:01pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
This should be stickied for all noobs to read upon loading up hammer for their second map. Good job....will keep this info on my mind while mapping :)