Re: [article] Spicing up your architecture
Posted by KoRnFlakes on
Mon Sep 1st 2003 at 7:42am
1125 posts
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Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
for those that struggle with being creative, this is a good example of how to be so.
Re: [article] Spicing up your architecture
Posted by SubhumaN on
Fri Sep 5th 2003 at 5:28pm
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Aug 29th 2003
Occupation: Grade 12
Location: BC, Canada
Really great tutorial. Very helpfull and gave a lot of interesting ideas. Well wrote also
Re: [article] Spicing up your architecture
Posted by R@lph VViggum on
Sat Sep 6th 2003 at 4:26pm
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Jun 11th 2003
Occupation: Level Designer
Location: Illinois
Very nicely done, just needs some unique lighting and it could be a hallway prefab.
Re: [article] Spicing up your architecture
Posted by ReNo on
Mon Sep 8th 2003 at 3:04pm
ReNo
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Occupation: Level Designer
Location: Scotland
Bah, I'm not a prefab fan, especially not when it comes to architecture. Brushwork is such an integral part of mapping that the mapper should do it themselves in my opinion.
Re: [article] Spicing up your architecture
Posted by Spazz on
Mon Sep 29th 2003 at 9:38pm
Spazz
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Occupation: full time student
Location: north carolina
It is always a good idea to add "deapth" to walls and such
Re: [article] Spicing up your architecture
Posted by Sinner_D on
Wed Oct 1st 2003 at 9:44am
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Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
that is by far the greatiest work of architecture ive seen(in HL that is). very nice looking.
Re: [article] Spicing up your architecture
Posted by ReNo on
Tue Oct 28th 2003 at 11:20am
Posted
2003-10-28 11:20am
ReNo
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LOL, the greatest work of architecture in an HL map?! Get away :P
Re: [article] Spicing up your architecture
Posted by Forceflow on
Thu Nov 6th 2003 at 7:33pm
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Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Pure Ownage. It really gives your map that professional look and the r_speeds are kept low. Suppah !
Re: [article] Spicing up your architecture
Posted by Neural Scan on
Thu Dec 4th 2003 at 11:25pm
Posted
2003-12-04 11:25pm
150 posts
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Jun 28th 2003
Occupation: Student
Location: England.
I remember this tutorial being the one that greatly improved my mapping a while ago, way before the Snarkpit remake thingy that happened.
This is still one of the greatest tutorials there is. Down with the box!
Re: [article] Spicing up your architecture
Posted by wil5on on
Tue Dec 16th 2003 at 1:23pm
wil5on
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Dec 12th 2003
Occupation: Mapper
Location: Adelaide
That hallway rocks! Ill do something like that for all my maps now. Depart from me, ye cursed boxes! I didnt know about the shift-f thing before, thanx, thats going to save me some time. 5 stars!
Re: [article] Spicing up your architecture
Posted by ReaperSWE on
Fri Jan 21st 2005 at 3:48pm
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Jan 13th 2005
Location: Sweden
Good, and inspiring...
...you made me drool ;-P
Re: [article] Spicing up your architecture
Posted by gorami on
Fri Feb 17th 2006 at 7:30pm
gorami
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Jan 9th 2006
Occupation: robbing banks
Check out this tutorials iam a beginner and it really help to spice up stuff well done.
Re: [article] Spicing up your architecture
Posted by Myrk- on
Sat Feb 18th 2006 at 4:53pm
Myrk-
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Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
I'd advise being careful about symetry- it can lead to corridoors that have little interest...