Re: [article] Making a destroyable active tank turret (realistic).
Posted by blu_chze on
Tue Sep 16th 2003 at 5:11am
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Location: Perth, West Australia
proper tank-like set-up yay. viva la realism
if only they did something like this in the game-seriously destroying a tank with a shotgun and SMG? lets all have a luagh
Re: [article] Making a destroyable active tank turret (realistic).
Posted by Loco on
Tue Sep 16th 2003 at 6:51am
Loco
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Aug 29th 2003
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Location: UK
Render mode: texture would probably be better than additive, but otherwise great tut. At last, tanks are no longer destroyable with two shots from a crossbow!
Re: [article] Making a destroyable active tank turret (realistic).
Posted by Sulkdodds on
Sun Feb 15th 2004 at 5:12pm
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Feb 15th 2004
Er...I'm an idiot, but I get two problems.
1. The gibmodel 'metalplate_green' won't load.
2. The turret rotates not around its centre but around a central point which is at the end of the barrel, if you see what I mean.
Help?
Re: [article] Making a destroyable active tank turret (realistic).
Posted by Foxpup on
Wed Dec 1st 2004 at 8:51am
Foxpup
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I still don't know how they made the tanks in the original game, but this one's better.
Sulkdodds, 1) Just leave gibmodel blank, it's not really neccessary.
2) Put an origin brush in the centre of the turret. Make it part of the turret entity. It's a block with the "origin" texture on all sides in case you don't know.