Re: [article] Lasers for the masses
Posted by Cash Car Star on
Tue Dec 2nd 2003 at 10:29pm
Posted
2003-12-02 10:29pm
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Apr 7th 2002
Occupation: post-student
Location: Connecticut (sigh)
A good tutorial for newcomers to lasers, though a few more features could have been explored. To take an example, perhaps you could have gotten into how to accomplish different colored lasers. I'm not gonna let the fugly brushes representing a laser generator hurt the score.
Re: [article] Lasers for the masses
Posted by Forceflow on
Sat Dec 20th 2003 at 8:30pm
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Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Tutorial is comprehensive and simple. Exactly what me and my fellow noob mappers need. thx alot !
Re: [article] Lasers for the masses
Posted by |=Tarosek=| on
Wed Dec 24th 2003 at 12:09am
Posted
2003-12-24 12:09am
39 posts
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Registered:
Aug 29th 2003
Location: Rochester, NY
Damn, yet another laser tutorial I've seen and I STILL don't know how to make those cool ring lasers like in the tram intro sequence to Half-Life.
Re: [article] Lasers for the masses
Posted by matt on
Sun Jan 4th 2004 at 1:52pm
matt
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Jun 26th 2002
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Location: Edinburgh
Thanks, I thought about making it a bit more complex, but It is a n0ob tut.
Re: [article] Lasers for the masses
Posted by Renegatus on
Mon Oct 18th 2004 at 9:40am
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Oct 17th 2004
Occupation: Web designer/AS Level Student
Location: Wolverhampton
This would be good for a mod, perhaps an "Entrapment"-esque infiltration game.
Re: [article] Lasers for the masses
Posted by Foxpup on
Wed Dec 1st 2004 at 8:43am
Foxpup
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Occupation: Student
Location: the Land of Oz
The laser rings are just a bunch of regular lasers arranged in a circle, and the start and end entities are func_plats that go up and down. IMPORTANT: The func_plats must have an origin brush, even though they don't normally require one.