[article] Lasers for the masses

[article] Lasers for the masses

Re: [article] Lasers for the masses Posted by matt on Fri Nov 28th 2003 at 8:43pm
matt
1100 posts
Posted 2003-11-28 8:43pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
This is a discussion topic for the article "Lasers for the masses" by matt which can be found here

Article description:

an introduction
Loading embedded content: Article #45
Re: [article] Lasers for the masses Posted by Wild Card on Fri Nov 28th 2003 at 10:41pm
Wild Card
2321 posts
Posted 2003-11-28 10:41pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
T'is a good introduction to lasers (or beams as they are called). But eventually, mappers will want to know more complex things. Making the laser hurt someone (simple, add in a trigger_hurt brush with a damage value). Have the laser not go down in a straight line but wiggle a little bit (give your env_beam entity a noise value). Want your beam to look like something other than a red line, change the color. Go to Vlatitude.com and check out their resources, they have all the different sprites for lasers there.

Still a very good tutorial. Good Job matt :)
Re: [article] Lasers for the masses Posted by Cash Car Star on Tue Dec 2nd 2003 at 10:29pm
Cash Car Star
1260 posts
Posted 2003-12-02 10:29pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
A good tutorial for newcomers to lasers, though a few more features could have been explored. To take an example, perhaps you could have gotten into how to accomplish different colored lasers. I'm not gonna let the fugly brushes representing a laser generator hurt the score.
Re: [article] Lasers for the masses Posted by Forceflow on Sat Dec 20th 2003 at 8:30pm
Forceflow
2420 posts
Posted 2003-12-20 8:30pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Tutorial is comprehensive and simple. Exactly what me and my fellow noob mappers need. thx alot !
Re: [article] Lasers for the masses Posted by |=Tarosek=| on Wed Dec 24th 2003 at 12:09am
|=Tarosek=|
39 posts
Posted 2003-12-24 12:09am
39 posts 64 snarkmarks Registered: Aug 29th 2003 Location: Rochester, NY
Damn, yet another laser tutorial I've seen and I STILL don't know how to make those cool ring lasers like in the tram intro sequence to Half-Life.
Re: [article] Lasers for the masses Posted by matt on Sun Jan 4th 2004 at 1:52pm
matt
1100 posts
Posted 2004-01-04 1:52pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Thanks, I thought about making it a bit more complex, but It is a n0ob tut.
Re: [article] Lasers for the masses Posted by Renegatus on Mon Oct 18th 2004 at 9:40am
Renegatus
57 posts
Posted 2004-10-18 9:40am
57 posts 55 snarkmarks Registered: Oct 17th 2004 Occupation: Web designer/AS Level Student Location: Wolverhampton
This would be good for a mod, perhaps an "Entrapment"-esque infiltration game.
Re: [article] Lasers for the masses Posted by Foxpup on Wed Dec 1st 2004 at 8:43am
Foxpup
380 posts
Posted 2004-12-01 8:43am
Foxpup
member
380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
The laser rings are just a bunch of regular lasers arranged in a circle, and the start and end entities are func_plats that go up and down. IMPORTANT: The func_plats must have an origin brush, even though they don't normally require one.