[article] Input/Output tabs

[article] Input/Output tabs

Re: [article] Input/Output tabs Posted by Naklajat on Fri Nov 26th 2004 at 11:21am
Naklajat
1137 posts
Posted 2004-11-26 11:21am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
This is a discussion topic for the article "Input/Output tabs" by Naklajat which can be found here

Article description:

little how-to on the new way to link entities
Loading embedded content: Article #105
Re: [article] Input/Output tabs Posted by Naklajat on Fri Nov 26th 2004 at 11:34am
Naklajat
1137 posts
Posted 2004-11-26 11:34am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Yeah, i thought that looked a bit off... points for consistancy? anyway, fixed!

i know this tutorial isnt the most in depth, and the topic it covers is mostly self-explanatory, but i said i would write it, and there are many people who dont have HL2 yet who would like to know this info. plus, now that its done nobody else here has to do it. :)
Re: [article] Input/Output tabs Posted by Mr_noob on Mon Jan 17th 2005 at 4:04pm
Mr_noob
5 posts
Posted 2005-01-17 4:04pm
Mr_noob
member
5 posts 11 snarkmarks Registered: Jan 16th 2005
The I/O is is really big improvement over the 'Target' in half-life 1
Re: [article] Input/Output tabs Posted by Grash on Fri Jan 21st 2005 at 5:24pm
Grash
32 posts
Posted 2005-01-21 5:24pm
Grash
member
32 posts 43 snarkmarks Registered: Jan 5th 2005 Occupation: Developer Location: USA
The old "Target" hasn't changed. It's still in use through Quake 3 (and it varients - Fakk, CoD, ect) and into Doom 3 as well. This tutorial was great to get me going.
Re: [article] Input/Output tabs Posted by iceman on Sun Feb 20th 2005 at 2:45am
iceman
31 posts
Posted 2005-02-20 2:45am
iceman
member
31 posts 3 snarkmarks Registered: Jan 26th 2005
Just one question if you unclick smart edit and then add a value is there any way or any thing that value can do?
Re: [article] Input/Output tabs Posted by Beetle on Mon Dec 11th 2006 at 10:46pm
Beetle
54 posts
Posted 2006-12-11 10:46pm
Beetle
member
54 posts 15 snarkmarks Registered: Dec 8th 2006
Iceman:

using the multimanager is a good example of what values can do. If you add a value to the same name as a triggerable (func_button for example) then when the multimanager is activated it waits as many seconds as the value and then activates it, and if you add another value linked to the same button it will wait that many seconds to trigger it again. I'm not good with words, hope I didn't confuse you more. :p