[article] Advanced Camera Techniques

[article] Advanced Camera Techniques

Re: [article] Advanced Camera Techniques Posted by Joe-Bob on Thu Dec 9th 2004 at 10:54am
Joe-Bob
180 posts
Posted 2004-12-09 10:54am
Joe-Bob
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180 posts 77 snarkmarks Registered: Dec 3rd 2004
This is a discussion topic for the article "Advanced Camera Techniques" by Joe-Bob which can be found here

Article description:

Cycling between cameras, chase cameras, etc.
Loading embedded content: Article #116
Re: [article] Advanced Camera Techniques Posted by mike-o on Thu Dec 9th 2004 at 1:49pm
mike-o
60 posts
Posted 2004-12-09 1:49pm
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60 posts 6 snarkmarks Registered: Oct 18th 2004
Nice tutorial. I don't think there's much more we can learn about cameras in HL2 now.
Re: [article] Advanced Camera Techniques Posted by Paladin[NL] on Thu Dec 9th 2004 at 2:36pm
Paladin[NL]
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Posted 2004-12-09 2:36pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Last pic...damn, no "hall-of-mirrors" effect
Re: [article] Advanced Camera Techniques Posted by Dred_furst on Thu Dec 9th 2004 at 3:18pm
Dred_furst
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Posted 2004-12-09 3:18pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
What about camera effects? filters?

good tut tho :P
Re: [article] Advanced Camera Techniques Posted by 7dk2h4md720ih on Fri Dec 10th 2004 at 2:10pm
7dk2h4md720ih
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Posted 2004-12-10 2:10pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Re: [article] Advanced Camera Techniques Posted by Rof on Fri Dec 10th 2004 at 6:04pm
Rof
210 posts
Posted 2004-12-10 6:04pm
Rof
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I've managed cycling cameras using only one logic_case and one math_counter - you don't need a math_counter for each camera.
Set the "OutValue" of the counter to the logic_case's InValue.

For camera effects, you can use different textures, see over here: http://www.hl2world.com/wiki/index.php/Cameras
You can also make your own effect by creating shader effects in a texture's .vmt file, it looks very flexible.
Re: [article] Advanced Camera Techniques Posted by Leck on Fri Dec 10th 2004 at 7:32pm
Leck
9 posts
Posted 2004-12-10 7:32pm
Leck
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9 posts 1 snarkmarks Registered: Dec 10th 2004 Occupation: - Location: Ostraya
I'd like to get a moving camera working, using point_viewcontrol... it never wants to move for me. Nice tutorial though, helped a lot.
Re: [article] Advanced Camera Techniques Posted by JWNET on Thu Jan 13th 2005 at 8:18pm
JWNET
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Posted 2005-01-13 8:18pm
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7 posts 11 snarkmarks Registered: Jan 13th 2005 Location: United States
Nice Tutorial! Saves me a lot of time trying to figure it out on my own. I'm going 2 make a huge security system with many cameras so this was a big help... Thx! :)
Re: [article] Advanced Camera Techniques Posted by iceman on Wed Jan 26th 2005 at 11:34pm
iceman
31 posts
Posted 2005-01-26 11:34pm
iceman
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About rof what did you set in your invalue parameter as?
Re: [article] Advanced Camera Techniques Posted by greensinge on Mon Feb 21st 2005 at 10:20pm
greensinge
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Posted 2005-02-21 10:20pm
24 posts 112 snarkmarks Registered: Feb 21st 2005 Occupation: Media, Culture & Society Student Location: Britain
Nice tut. I tried attaching the camera to a combine gunship and the effects were great. Thanks.
Re: [article] Advanced Camera Techniques Posted by shibby on Sun Mar 20th 2005 at 2:30am
shibby
9 posts
Posted 2005-03-20 2:30am
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9 posts 1 snarkmarks Registered: Feb 16th 2005 Location: australia
Hmmm i dont know how relevant this is but i cant create a camera in CSS!? there doesnt seem to be a point_camera entity
ne help wud b great! thanx guys
Re: [article] Advanced Camera Techniques Posted by LickitySpliff on Sun Apr 17th 2005 at 1:44am
LickitySpliff
4 posts
Posted 2005-04-17 1:44am
4 posts 0 snarkmarks Registered: Apr 16th 2005 Occupation: secret laboratory Location: usa
Hey <3 the tut
on the camera pointed at monitor part it looks like the camera is not dead center, and could that be why you only get 4?
gonna go try it..