Re: [article] Scripted Sequences
Posted by Yak_Fighter on
Tue Dec 21st 2004 at 6:48pm
1832 posts
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Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
Perhaps you could add a tutorial map to download so people can see a working example and mess with it themselves to learn beyond the scope of the tutorial?
Re: [article] Scripted Sequences
Posted by Guessmyname on
Tue Dec 21st 2004 at 6:54pm
342 posts
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Registered:
Dec 6th 2004
When I get home I think I will. It really isn't much though
Re: [article] Scripted Sequences
Posted by Anable on
Fri Dec 31st 2004 at 10:19am
Posted
2004-12-31 10:19am
4 posts
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Registered:
Dec 24th 2004
Occupation: Hobo
Location: USA
A solid foundation to build upon.
Re: [article] Scripted Sequences
Posted by Xsjado on
Mon Feb 14th 2005 at 7:35pm
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Registered:
Dec 15th 2004
Awsome. This is going to be insanely useful for me.
Re: [article] Scripted Sequences
Posted by jman on
Sat Feb 26th 2005 at 12:00am
Posted
2005-02-26 12:00am
jman
member
40 posts
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Registered:
Feb 17th 2005
I was wondering, where do you find those script commands?I want a guy to walk and switch his weapons and stuff...Really I don't know what I'd do so...Anyway, I really want those commands.
Re: [article] Scripted Sequences
Posted by Guessmyname on
Sun Feb 27th 2005 at 9:29am
342 posts
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Registered:
Dec 6th 2004
Look under the "Models" tab of the npc. There you can see all the commands and watch the npc perform them. You can also copy, paste the animation from the Models tab to the animation boxes of the scripted sequences.