Re: [article] Buttons
Posted by Guessmyname on
Thu Jan 6th 2005 at 4:48pm
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Dec 6th 2004
When first looked at this I thought it would be about, you know, brush based buttons etc!
This is really useful (If only for the "how to use modle-based buttons" stuff)
Re: [article] Buttons
Posted by cbk on
Thu Jan 6th 2005 at 4:50pm
cbk
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Jan 2nd 2005
Location: Canada
Yea, same here. good job.
Re: [article] Buttons
Posted by Random on
Fri Jan 7th 2005 at 8:13pm
Random
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Dec 28th 2004
Location: Canada
Nice i was loooking for this
Re: [article] Buttons
Posted by g0tm*/k on
Thu Jan 20th 2005 at 6:34am
g0tm*/k
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Jan 18th 2005
Occupation: Engineering
Location: United States
Cool, good intro to the new i/o
Re: [article] Buttons
Posted by Bash on
Mon Feb 21st 2005 at 10:26pm
Posted
2005-02-21 10:26pm
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Feb 21st 2005
Hey, just started hl2 mapping, just registered here, and just doin my first post: Hi everyone!
@topic:
Nice tutorial, I like the output handling of the hammer compared to hl1. I combined this button tutorial with cbk's dynamic light tutorial to make a toggle lightswitch and came to one problem/question:
Cbk's tutorial consists of two light entitys: a light_dynamic and a point_spotlight. The light_dynamic has a toggle input, but the point_spotlight has only turn on/off; you can't toggle it.
So do you have to put an extra entity between button and point_spotlight to fake/create a toggle function? How'd you make that? Or is there another way?
Best regards
Bash
Re: [article] Buttons
Posted by Bash on
Tue Feb 22nd 2005 at 11:42am
Posted
2005-02-22 11:42am
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Registered:
Feb 21st 2005
Thanks, will check that out
Re: [article] Buttons
Posted by Blargdaniel on
Thu Dec 20th 2007 at 6:24am
19 posts
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Registered:
Apr 17th 2007
Occupation: Student
Location: Australia
How do you make a func button brush?