Re: [article] Dynamic Light
Posted by bulleteater on
Sun Jan 9th 2005 at 2:52pm
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Nice! I've been waiting for a light_dynamic tutorial like this one.
Re: [article] Dynamic Light
Posted by habboi on
Sun Jan 9th 2005 at 3:17pm
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Thankyou for explaining it to me. I will apply it to my maps now! Thanks
Re: [article] Dynamic Light
Posted by Gumsy on
Sun Jan 9th 2005 at 5:16pm
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Nice tut. I personally use phys_ballsocket or phys_pulleyconstraint instead of the lengthconstraint as it stops the object from shaking quite as much.
One thing I'm confused about is the keyframe_rope 's parent option. It doesn't work with me, when i use it it goes from the initial move_rope to the origin of the map rather than the keyframe :-/ I've been told by a few people that this is just a glitch with SDK, so instead i use logic_measure_movement to attach it to the object, though it doesn't look fantastic, has anyone else seen this glitch?
Re: [article] Dynamic Light
Posted by Random on
Sun Jan 9th 2005 at 5:42pm
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I've gotten that glitch before
Re: [article] Dynamic Light
Posted by Leperous on
Sun Jan 9th 2005 at 6:04pm
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If that's happening I think it's because you have a problem somewhere else, either with the rope or with the prop.
Re: [article] Dynamic Light
Posted by Pericolos0 on
Tue Jan 11th 2005 at 11:41am
Posted
2005-01-11 11:41am
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Cool ive done this before and u can create some very neat effects with it if done properly. The only thing i sortoff hate is that is totally messes up de looks of normal mapped textures
Re: [article] Dynamic Light
Posted by omegaslayer on
Tue Jan 11th 2005 at 11:45pm
Posted
2005-01-11 11:45pm
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Good tut. Do note that dynamic lights take up a lot of resources in the source engine, place them sparingly. Also to cut the amount of resources used by the source engine through dynamic lights, just increase the light-map size of the surrounding area. A light map scale of 32 will render the dynamic lights better than a scale of 16.
Re: [article] Dynamic Light
Posted by g0tm*/k on
Wed Jan 19th 2005 at 6:37am
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When i make the light dynamic, it dosent show any cones or any idea where it is pointing... help?
Re: [article] Dynamic Light
Posted by Sp3ctre on
Wed Jan 19th 2005 at 3:10pm
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"When i make the light dynamic, it dosent show any cones or any idea where it is pointing... help"
Make sure the light doesn't intersect the lamp. try first without a lamp model
BTW i'm trying to add this to a multiplayer map. I used a prop_physic_multiplayer instead of the override, and everything works fine!
And: i suggest to increase the amount of the mass and inertia scale otherwise the lamp will start making crazy bounces and ceil trepassing...
Re: [article] Dynamic Light
Posted by Rambo on
Mon Jul 18th 2005 at 11:57am
Posted
2005-07-18 11:57am
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Hey i tryed doing this and i cant not do it !!! the light fitting isnt there but i can see light and the light swings around but no light bolb or anything so would u be able to help me by sending me a map with just the swing light in it to give me an idea this would be a big help Thanks well look at that i just worked out i cant make glass can u include it in the smaple map if u make it that is Thanks
Re: [article] Dynamic Light
Posted by Mariowned on
Fri Oct 27th 2006 at 11:42pm
Posted
2006-10-27 11:42pm
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Oct 27th 2006
This tutorial helped thanks
at the top of this page there is a link for "tire swing tutorial"
the link is wrong... it says .com and should say .net
just wanted to point that out