[article] Combine Thumpers

[article] Combine Thumpers

Re: [article] Combine Thumpers Posted by Leperous on Thu Apr 21st 2005 at 9:55am
Leperous
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Posted 2005-04-21 9:55am
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This is a discussion topic for the article "Combine Thumpers" by Leperous which can be found here

Article description:

Using them, and stopping them from kicking up dust
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Re: [article] Combine Thumpers Posted by habboi on Thu Apr 21st 2005 at 4:32pm
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Posted 2005-04-21 4:32pm
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Handy indeed and I will give this a try some time.
Re: [article] Combine Thumpers Posted by Rof on Thu Apr 21st 2005 at 4:55pm
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Posted 2005-04-21 4:55pm
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Wouldn't a point_antlion_repellant entity work better than the ai_sound method? It seems to take Enable and Disable inputs, so you could switch the thing on and off.
Re: [article] Combine Thumpers Posted by Natus on Mon Apr 25th 2005 at 6:01pm
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Posted 2005-04-25 6:01pm
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Very nice tut indeed, i was looking for a dustless thumper soo, thanks dude xD
Re: [article] Combine Thumpers Posted by Leperous on Mon May 2nd 2005 at 12:55pm
Leperous
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Posted 2005-05-02 12:55pm
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I guess you could use a point_antlion_repellant entity instead, yes, again using the Enable/Disable inputs.
Re: [article] Combine Thumpers Posted by mike-o on Fri May 20th 2005 at 6:16pm
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Posted 2005-05-20 6:16pm
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Ha, in hl2 i didnt even know what these did, but i flicked the switch anyways. Well, i do now. Pretty good tutorial if youre doing a singleplayer map, but its pretty much useless if youre doing a DM level. The thing about without dust - pretty much everybody could have just the prop there that doesnt push away antlions.