[article] Using A Logic_Case For Random Effect

[article] Using A Logic_Case For Random Effect

Re: [article] Using A Logic_Case For Random Effect Posted by Stadric on Thu Jan 5th 2006 at 12:02am
Stadric
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Posted 2006-01-05 12:02am
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This is a discussion topic for the article "Using A Logic_Case For Random Effect" by Stadric which can be found here

Article description:

Introduction to, and use of, a logic_case
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Re: [article] Using A Logic_Case For Random Effect Posted by DrGlass on Thu Jan 5th 2006 at 4:00am
DrGlass
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Posted 2006-01-05 4:00am
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Very nice tutorial, easy to understand and a good amount of information presented in a very clear way. My only problem is I cant think of anyway this could be used in-game. I'd add a few ideas where this could come in handy.

good example of logic_case (an over looked entity) no the less.
Re: [article] Using A Logic_Case For Random Effect Posted by fishy on Thu Jan 5th 2006 at 6:05am
fishy
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Posted 2006-01-05 6:05am
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Nice. i don't normally understand entity tuts, but i think i've got this one. it's good to know a way to trigger random events.
Re: [article] Using A Logic_Case For Random Effect Posted by dilbert_halflife on Thu Jan 5th 2006 at 11:51am
Posted 2006-01-05 11:51am
8 posts 21 snarkmarks Registered: Apr 20th 2005 Occupation: Company Director, Games Programmer Location: UK
Nice.
I have used random events, hl1 maps to generate sounds.
This could be used in the same way.
For example at a popular sniper spot I would randomly play the sound of a crossbow bolt hitting a wall (frightens campers away)
With this tut, it could play only when there was someone there.
Re: [article] Using A Logic_Case For Random Effect Posted by Stadric on Fri Jan 6th 2006 at 4:38am
Stadric
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Posted 2006-01-06 4:38am
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I use the entity all the time in my mapping, usually for electrical effects, I can randomly turn env_beams on and off, and randomly play electrical sounds. I also used it for a floor that fell apart when you pushed a button, that was fun =D
Re: [article] Using A Logic_Case For Random Effect Posted by parakeet on Mon Jan 9th 2006 at 11:14pm
parakeet
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Posted 2006-01-09 11:14pm
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Hehee i find it interesting that the first pic is nearly smallest but nearly biggest in size , but i'll leave that up to orph to settle :P . Personally i enjoyed the possibilities that this opens up for me ;) , likes inconsistancy in a game

it was well explained with nicely spaced pictures , and the correct colors to catch my eye.
Re: [article] Using A Logic_Case For Random Effect Posted by CombineX on Tue Mar 13th 2007 at 3:41pm
CombineX
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Posted 2007-03-13 3:41pm
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17 posts 22 snarkmarks Registered: Mar 13th 2007 Location: Finland
Awesome tutorial!
I were thinking a lot how Valve can make random sounds(like in Ravenholm)
and thanks to you, now i know!

If a new mapper wants to create random ambients, but dont know how(after he/she read this tutorial)please mail me and i try to help ya out. Its really easy