Re: [article] Using A Logic_Case For Random Effect
Posted by DrGlass on
Thu Jan 5th 2006 at 4:00am
DrGlass
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Occupation: 2D/3D digital artist
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Very nice tutorial, easy to understand and a good amount of information presented in a very clear way. My only problem is I cant think of anyway this could be used in-game. I'd add a few ideas where this could come in handy.
good example of logic_case (an over looked entity) no the less.
Re: [article] Using A Logic_Case For Random Effect
Posted by fishy on
Thu Jan 5th 2006 at 6:05am
fishy
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Nice. i don't normally understand entity tuts, but i think i've got this one. it's good to know a way to trigger random events.
Re: [article] Using A Logic_Case For Random Effect
Posted by dilbert_halflife on
Thu Jan 5th 2006 at 11:51am
Posted
2006-01-05 11:51am
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Apr 20th 2005
Occupation: Company Director, Games Programmer
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Nice.
I have used random events, hl1 maps to generate sounds.
This could be used in the same way.
For example at a popular sniper spot I would randomly play the sound of a crossbow bolt hitting a wall (frightens campers away)
With this tut, it could play only when there was someone there.
Re: [article] Using A Logic_Case For Random Effect
Posted by Stadric on
Fri Jan 6th 2006 at 4:38am
Stadric
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I use the entity all the time in my mapping, usually for electrical effects, I can randomly turn env_beams on and off, and randomly play electrical sounds. I also used it for a floor that fell apart when you pushed a button, that was fun =D
Re: [article] Using A Logic_Case For Random Effect
Posted by CombineX on
Tue Mar 13th 2007 at 3:41pm
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Mar 13th 2007
Location: Finland
Awesome tutorial!
I were thinking a lot how Valve can make random sounds(like in Ravenholm)
and thanks to you, now i know!
If a new mapper wants to create random ambients, but dont know how(after he/she read this tutorial)please mail me and i try to help ya out. Its really easy