[article] Custom soundscapes

[article] Custom soundscapes

Re: [article] Custom soundscapes Posted by Silmano on Fri Dec 30th 2005 at 3:49pm
Silmano
14 posts
Posted 2005-12-30 3:49pm
Silmano
member
14 posts 71 snarkmarks Registered: Dec 13th 2005
This is a discussion topic for the article "Custom soundscapes" by Silmano which can be found here

Article description:

How to add custom sounds to Source maps
Loading embedded content: Article #161
Re: [article] Custom soundscapes Posted by Orpheus on Sat Jan 7th 2006 at 3:16am
Orpheus
13860 posts
Posted 2006-01-07 3:16am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I will give you half credit because I love disco and you chose to illustrate your example by using a disco wave but, those god awful sized screens have got to be fixed. When a lousy 4 inch picture is 54k something is seriously wrong with your optimization process. You might want to check out a certain tutorial on picture posting.

[edit] Sadly, the stupid site won't allow me to rate you a score so you will have to assume I gave you a 5/10 :(
Re: [article] Custom soundscapes Posted by parakeet on Mon Jan 9th 2006 at 11:09pm
parakeet
544 posts
Posted 2006-01-09 11:09pm
parakeet
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544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
I was always wondering how to make my own ^___^ , should be helpful esp for modders. what's up with the completly black picture though... rates a 7
Re: [article] Custom soundscapes Posted by Silmano on Tue Jan 10th 2006 at 11:16am
Silmano
14 posts
Posted 2006-01-10 11:16am
Silmano
member
14 posts 71 snarkmarks Registered: Dec 13th 2005
Lol, dont really know why I had a black picture... I've changed the link and I think its ok now... Thanks for the rates! Glad you like the tutorial
Re: [article] Custom soundscapes Posted by Anthony on Wed Jan 25th 2006 at 2:33am
Anthony
37 posts
Posted 2006-01-25 2:33am
Anthony
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37 posts 4 snarkmarks Registered: Nov 13th 2004 Occupation: Student/Level Designer Location: Australia
Good, but you should've gone a little into what DSP is (i.e. the various effects you can assign to the sounds) which can help change the atmosphere if used correctly.
Re: [article] Custom soundscapes Posted by quanta on Thu Jun 14th 2007 at 11:04pm
quanta
33 posts
Posted 2007-06-14 11:04pm
quanta
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33 posts 53 snarkmarks Registered: Jun 14th 2007 Occupation: Student/Programmer Location: USA
Two things:

1: The download doesnt work.

2: I followed the tutorial exactly, and the developer console says "cant find soundscape soundscape_test.playtest". I've created a hl2 map called soundscape_test.bsp, and a script file called soundscapes_soundscape_test.txt. This is what's in the file:

"soundscape_test.playtest"
{
"dsp" "1"
"playlooping"
{
"volume" "1"
"pitch" "100"
"wave" "ambient\machines\lab_loop1.wav"
}
}
"soundscape_test.stop"
{
"dsp" "0"
}

In the map, I have an env_soundscape in the center with:

Target Name: soundscape
Radius: -1
Soundscape: soundscape_test.playtest

Any idea on why this doesn't work?