Re: [article] Custom soundscapes
Posted by parakeet on
Mon Jan 9th 2006 at 11:09pm
Posted
2006-01-09 11:09pm
544 posts
81 snarkmarks
Registered:
Apr 30th 2004
Occupation: n/a
Location: Eastern US
I was always wondering how to make my own ^___^ , should be helpful esp for modders. what's up with the completly black picture though... rates a 7
Re: [article] Custom soundscapes
Posted by Silmano on
Tue Jan 10th 2006 at 11:16am
Posted
2006-01-10 11:16am
14 posts
71 snarkmarks
Registered:
Dec 13th 2005
Lol, dont really know why I had a black picture... I've changed the link and I think its ok now... Thanks for the rates! Glad you like the tutorial
Re: [article] Custom soundscapes
Posted by Anthony on
Wed Jan 25th 2006 at 2:33am
37 posts
4 snarkmarks
Registered:
Nov 13th 2004
Occupation: Student/Level Designer
Location: Australia
Good, but you should've gone a little into what DSP is (i.e. the various effects you can assign to the sounds) which can help change the atmosphere if used correctly.
Re: [article] Custom soundscapes
Posted by quanta on
Thu Jun 14th 2007 at 11:04pm
Posted
2007-06-14 11:04pm
quanta
member
33 posts
53 snarkmarks
Registered:
Jun 14th 2007
Occupation: Student/Programmer
Location: USA
Two things:
1: The download doesnt work.
2: I followed the tutorial exactly, and the developer console says "cant find soundscape soundscape_test.playtest". I've created a hl2 map called soundscape_test.bsp, and a script file called soundscapes_soundscape_test.txt. This is what's in the file:
"soundscape_test.playtest"
{
"dsp" "1"
"playlooping"
{
"volume" "1"
"pitch" "100"
"wave" "ambient\machines\lab_loop1.wav"
}
}
"soundscape_test.stop"
{
"dsp" "0"
}
In the map, I have an env_soundscape in the center with:
Target Name: soundscape
Radius: -1
Soundscape: soundscape_test.playtest
Any idea on why this doesn't work?