[article] Trigger_Changetarget

[article] Trigger_Changetarget

Re: [article] Trigger_Changetarget Posted by Elon Yariv on Sun Mar 12th 2006 at 4:02pm
Elon Yariv
130 posts
Posted 2006-03-12 4:02pm
130 posts 63 snarkmarks Registered: Mar 4th 2006
This is a discussion topic for the article "Trigger_Changetarget" by Elon Yariv which can be found here

Article description:

How to use it, and what can it do!
Loading embedded content: Article #166
Re: [article] Trigger_Changetarget Posted by Orpheus on Sun Mar 12th 2006 at 10:10pm
Orpheus
13860 posts
Posted 2006-03-12 10:10pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Dear me. I noticed that awful word right off the bat. My stupid ass never made not even one successful Multi_Manager.
And wouldn't you know it, its the very first green word in the tut. :*(

Seriously though, I will wait for my peers to comment, then I will post you a score based on their views.

Dunno if this is relevant, or even possible but Snarkpit dearly loves screen shots. Can this tutorial be helped by including them?
Re: [article] Trigger_Changetarget Posted by Elon Yariv on Mon Mar 13th 2006 at 11:00am
Elon Yariv
130 posts
Posted 2006-03-13 11:00am
130 posts 63 snarkmarks Registered: Mar 4th 2006
Err... what for? The tutorial is on entities not something brush based! ;)

Well ok. I'll add a few screenies after I'll finish updating the example map. They'll make it easier for the eye and thus easier to read this tutorial.
Re: [article] Trigger_Changetarget Posted by ReNo on Mon Mar 13th 2006 at 4:00pm
ReNo
5457 posts
Posted 2006-03-13 4:00pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I agree, it might be hard to find truly useful pics, but even if they can help put something into context, they will be worth it. They really do break up the text and make the tutorial easier to follow and less daunting to read.
Re: [article] Trigger_Changetarget Posted by Elon Yariv on Mon Mar 13th 2006 at 4:54pm
Elon Yariv
130 posts
Posted 2006-03-13 4:54pm
130 posts 63 snarkmarks Registered: Mar 4th 2006
I'll add some drafts to the text then.

Edit:

Damn... it's really hard to make the draft to the second one!

Edit #2:

Errr... I don't think I'll make a draft for the second one it will be really complex... oh well, it will be better then nothing.
Re: [article] Trigger_Changetarget Posted by The_6th_monkey on Tue Mar 14th 2006 at 12:31pm
The_6th_monkey
73 posts
Posted 2006-03-14 12:31pm
73 posts 37 snarkmarks Registered: Nov 29th 2003 Location: !!EARTH!!
Great tuturial about an incredibly useful entity that is underused. I actually taught myself about this entity because of the lack of tuturials.

About the pictures..I personally don't think pictures would help this tuturial. Although everyone has their views. Anyhow great tuturial good job.

Only problem is I feel you may of over complicated a few areas which could of been achieved more efficiently

..and I think instead of pics, small example maps for each section would be more useful in this kind of tuturial ;)
Re: [article] Trigger_Changetarget Posted by Elon Yariv on Tue Mar 14th 2006 at 3:04pm
Elon Yariv
130 posts
Posted 2006-03-14 3:04pm
130 posts 63 snarkmarks Registered: Mar 4th 2006
The example map at the end covers everything.Except the last section that I'm adding now.

Which areas do you mean? I can always edit! :)
Re: [article] Trigger_Changetarget Posted by The_6th_monkey on Thu Mar 16th 2006 at 12:57pm
The_6th_monkey
73 posts
Posted 2006-03-16 12:57pm
73 posts 37 snarkmarks Registered: Nov 29th 2003 Location: !!EARTH!!
I actually mean't a seperate example map for each section of the tuturial so the user doesn't have to look around the one example map searching all the entitties to find out which area he/she needs. A link to each small example map could be pasted under each tuturial as well so they can read then click and so on. Would just make the tuturial a little more user freindly although its still good ;)
Re: [article] Trigger_Changetarget Posted by Elon Yariv on Sat Mar 18th 2006 at 10:46am
Elon Yariv
130 posts
Posted 2006-03-18 10:46am
130 posts 63 snarkmarks Registered: Mar 4th 2006
Ok I'll do it. Very nice idea.
Re: [article] Trigger_Changetarget Posted by Orpheus on Sun Mar 19th 2006 at 11:14pm
Orpheus
13860 posts
Posted 2006-03-19 11:14pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Re: [article] Trigger_Changetarget Posted by Le Chief on Fri Aug 25th 2006 at 9:29pm
Le Chief
2605 posts
Posted 2006-08-25 9:29pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
I had no idea what this entite did. But now I do So thanks. Lol look at Orpheus first comment. Thats Funny. "Stupid ass". Good on ya mate.
Re: [article] Trigger_Changetarget Posted by Le Chief on Fri Aug 25th 2006 at 9:30pm
Le Chief
2605 posts
Posted 2006-08-25 9:30pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Crap I think I spelt entite wrong Dam It. Good tut.