Re: [article] Creating and compiling basic models
Posted by Vash on
Mon Apr 3rd 2006 at 10:27pm
Posted
2006-04-03 10:27pm
Vash
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Orpheus is going to have an aneurysm when he sees the size of these images, so if anyone needs me I'll be hiding in that dumpster behind the mexican restaurant.
Re: [article] Creating and compiling basic models
Posted by Orpheus on
Mon Apr 3rd 2006 at 11:01pm
Posted
2006-04-03 11:01pm
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Its not the size Vash, Its their location. Side scrolling is a no-no.
Find out why and edit the tutorial.
Use the "Preview" option.
Re: [article] Creating and compiling basic models
Posted by Vash on
Mon Apr 3rd 2006 at 11:03pm
Posted
2006-04-03 11:03pm
Vash
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Yeah, I'll do that possibly tonight or tomorrow. I agree, it looks terrible.
Re: [article] Creating and compiling basic models
Posted by Anthony on
Mon Apr 3rd 2006 at 11:15pm
Posted
2006-04-03 11:15pm
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Good tutorial. I'm pretty sure most of this can be applied to 3dsmax, so I'll be checking it out soon. Glad there's a simple modelling tutorial out there.
Opera has Small Screen Rendering, which fixes it up nicely.
Re: [article] Creating and compiling basic models
Posted by Vash on
Mon Apr 3rd 2006 at 11:34pm
Posted
2006-04-03 11:34pm
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G.Ballblue: The model format wasn't different. $basetexture is always necessary, no matter what texture type you are using (Lightmapped, Unlit, Vertexlit; etc). The difference between UnlitGeneric and VertexlitGeneric are:
VertexlitGeneric uses lights a model using Vertex lighting
UnlitGeneric makes the basetexture fullbright, and when used on a model must have the "$model" 1 setting in the vmt
Re: [article] Creating and compiling basic models
Posted by ReNo on
Tue Apr 4th 2006 at 12:27am
Posted
2006-04-04 12:27am
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You could easily fix that just by removing the preformatted text sections (or by entering line breaks in them manually to stop them being so wide).
Re: [article] Creating and compiling basic models
Posted by Vash on
Tue Apr 4th 2006 at 12:51am
Posted
2006-04-04 12:51am
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Removed pre tags, fixed images.
Re: [article] Creating and compiling basic models
Posted by Orpheus on
Tue Apr 4th 2006 at 1:44am
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I am the trusting sort... More/Less.
We really do need these modeling tutorials.
Nice job Vash.
Re: [article] Creating and compiling basic models
Posted by Vash on
Tue Apr 4th 2006 at 1:45am
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Don't expect them from me. I can "get around" modelling a bit, but other than that I'm just using small hacks to somehow get my crap to work.
Re: [article] Creating and compiling basic models
Posted by Orpheus on
Tue Apr 4th 2006 at 2:23am
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Doesn't matter Vash. If this, or tuts like this promote it.. It served its purpose.
I envision a day where all maps will be models... Entirely prefabricated constructs.
Re: [article] Creating and compiling basic models
Posted by Ark on
Tue Oct 23rd 2007 at 11:30am
Posted
2007-10-23 11:30am
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Oct 23rd 2007
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Looks like all the image files have disappeared for this tutorial.
Re: [article] Creating and compiling basic models
Posted by Blargdaniel on
Fri May 9th 2008 at 9:18am
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You need to have "$model=1" in the VMT file after the location the the texture or else it will be invisible in game and an error saying that exact thing will be scrolling in the console. Oh, and that includes the " mark.
But it was a good tutorial, I don't like this part "Now you are ready to get this bitch ingame." It is just weird, well, yeah, weird.