[article] Creating and compiling basic models

[article] Creating and compiling basic models

Re: [article] Creating and compiling basic models Posted by Vash on Mon Apr 3rd 2006 at 10:22pm
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Posted 2006-04-03 10:22pm
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This is a discussion topic for the article "Creating and compiling basic models" by Vash which can be found here

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Re: [article] Creating and compiling basic models Posted by Vash on Mon Apr 3rd 2006 at 10:27pm
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Posted 2006-04-03 10:27pm
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Orpheus is going to have an aneurysm when he sees the size of these images, so if anyone needs me I'll be hiding in that dumpster behind the mexican restaurant.
Re: [article] Creating and compiling basic models Posted by Orpheus on Mon Apr 3rd 2006 at 11:01pm
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Posted 2006-04-03 11:01pm
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Its not the size Vash, Its their location. Side scrolling is a no-no.
Find out why and edit the tutorial.
Use the "Preview" option.
Re: [article] Creating and compiling basic models Posted by Vash on Mon Apr 3rd 2006 at 11:03pm
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Posted 2006-04-03 11:03pm
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Yeah, I'll do that possibly tonight or tomorrow. I agree, it looks terrible.
Re: [article] Creating and compiling basic models Posted by G.Ballblue on Mon Apr 3rd 2006 at 11:07pm
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Posted 2006-04-03 11:07pm
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This tutorial looks fairly good; I'm doing homework so I don't have time to this ATM, but I'm glad to see that you made a tutorial for HL2 modeling with MILKSHAPE, since I can't stand Xsi :D

Only major gripe: Please, un-center the images. They're throwing the tables off in my browser, and I have to scroll sideways to read most of it.

Also: When I made models with CF's model compiler, I believe the material format was different (I think the format you used was $basetexture). I was told to use something along the lines of, "modelgeneric" but maybe I just didn't see it in your tut. Good tut by the way, but just fix those images and you're all set.

Now lemme get my homework done so I can actually try this out :)
Re: [article] Creating and compiling basic models Posted by Anthony on Mon Apr 3rd 2006 at 11:15pm
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Posted 2006-04-03 11:15pm
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Good tutorial. I'm pretty sure most of this can be applied to 3dsmax, so I'll be checking it out soon. Glad there's a simple modelling tutorial out there.

Opera has Small Screen Rendering, which fixes it up nicely.
Re: [article] Creating and compiling basic models Posted by Vash on Mon Apr 3rd 2006 at 11:34pm
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Posted 2006-04-03 11:34pm
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G.Ballblue: The model format wasn't different. $basetexture is always necessary, no matter what texture type you are using (Lightmapped, Unlit, Vertexlit; etc). The difference between UnlitGeneric and VertexlitGeneric are:

VertexlitGeneric uses lights a model using Vertex lighting
UnlitGeneric makes the basetexture fullbright, and when used on a model must have the "$model" 1 setting in the vmt
Re: [article] Creating and compiling basic models Posted by ReNo on Tue Apr 4th 2006 at 12:27am
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Posted 2006-04-04 12:27am
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You could easily fix that just by removing the preformatted text sections (or by entering line breaks in them manually to stop them being so wide).
Re: [article] Creating and compiling basic models Posted by Vash on Tue Apr 4th 2006 at 12:51am
Vash
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Posted 2006-04-04 12:51am
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Removed pre tags, fixed images.
Re: [article] Creating and compiling basic models Posted by Orpheus on Tue Apr 4th 2006 at 1:44am
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Posted 2006-04-04 1:44am
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I am the trusting sort... More/Less.
We really do need these modeling tutorials.
Nice job Vash.
Re: [article] Creating and compiling basic models Posted by Vash on Tue Apr 4th 2006 at 1:45am
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Posted 2006-04-04 1:45am
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Don't expect them from me. I can "get around" modelling a bit, but other than that I'm just using small hacks to somehow get my crap to work.
Re: [article] Creating and compiling basic models Posted by Orpheus on Tue Apr 4th 2006 at 2:23am
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Posted 2006-04-04 2:23am
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Doesn't matter Vash. If this, or tuts like this promote it.. It served its purpose.
I envision a day where all maps will be models... Entirely prefabricated constructs.
Re: [article] Creating and compiling basic models Posted by david1994 on Thu Nov 9th 2006 at 11:35pm
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Posted 2006-11-09 11:35pm
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Re: [article] Creating and compiling basic models Posted by Ark on Tue Oct 23rd 2007 at 11:30am
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Posted 2007-10-23 11:30am
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Looks like all the image files have disappeared for this tutorial.
Re: [article] Creating and compiling basic models Posted by Blargdaniel on Fri May 9th 2008 at 9:18am
Blargdaniel
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Posted 2008-05-09 9:18am
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You need to have "$model=1" in the VMT file after the location the the texture or else it will be invisible in game and an error saying that exact thing will be scrolling in the console. Oh, and that includes the " mark.

But it was a good tutorial, I don't like this part "Now you are ready to get this bitch ingame." It is just weird, well, yeah, weird.