Re: [article] Bringing your map to life
Posted by half-dude on
Wed Jun 21st 2006 at 7:41am
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Wow man this is great, too bad I dont have the patience to map anymore.
Re: [article] Bringing your map to life
Posted by DrGlass on
Thu Jun 22nd 2006 at 6:39am
DrGlass
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Occupation: 2D/3D digital artist
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Good ideas outlined here, I wish you had gone into a little more detail and touched on clip brush and added detail (adding depth to walls/ceilings/floors with extra brushes). I also don't agree with extra hallways/paths personally I feel that the illusion of other places are enough.
Re: [article] Bringing your map to life
Posted by Xen on
Thu Jun 22nd 2006 at 2:16pm
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Location: Canada
Clip crushes don't add immersion... They're layout. As for adding detail, thats something thats good for a whole tutorial of its own that I'll prolly write soon.
Re: [article] Bringing your map to life
Posted by Xen on
Fri Jun 23rd 2006 at 5:07pm
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Location: Canada
No the suggestion I made is extra areas you CAN reach, give the player some eye candy to explore, but make sure not to go too far as getting them lost, and give them a reward for using their time going the wrong way (Maybe throw in a puzzle a-la saving the Barney from the zombie for the shotgun in Office Complex. So many ideas. I coulda made this thing go for pages.
Re: [article] Bringing your map to life
Posted by Xen on
Tue Mar 20th 2007 at 9:39pm
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Jun 13th 2006
Location: Canada
Updated with new pictures cause I lost the old ones