Texture Work (TS_SushiBar)

Texture Work (TS_SushiBar)

Re: Texture Work (TS_SushiBar) Posted by FoX1 on Thu Feb 26th 2004 at 4:14pm
FoX1
14 posts
Posted 2004-02-26 4:14pm
FoX1
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14 posts 1 snarkmarks Registered: Sep 23rd 2003 Occupation: Lead Enviornment Artist Location: Michigan USA
I have been lurking these forums for awhile now. Reno and CJ and Cracker Jack know me quite well. Just finished a rather exhaustive project and was approached by someone to do a map for TS. This is the first texture in a series of textures for a map I like to call TS_SushiBar. This first one is for the kitchen area. I will post the progression textures as well so people can see the stages of production. I am drawing this all by hand as well.

Enjoy!

FoX1

User posted image

User posted image

User posted image
Re: Texture Work (TS_SushiBar) Posted by Vash on Thu Feb 26th 2004 at 4:30pm
Vash
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Posted 2004-02-26 4:30pm
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1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
I like the "katana" label on the fridge :biggrin:
Re: Texture Work (TS_SushiBar) Posted by Gwil on Thu Feb 26th 2004 at 4:33pm
Gwil
2864 posts
Posted 2004-02-26 4:33pm
Gwil
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2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
ive worked in lots of environments with these kinda fridges (i think thats what yours are!), and if you wanted to add extra detail, I have a few ideas..

rubber seals, more shine, bumped effect along the bottom (like you see on floors... cant describe it), bits of scum on the corner of the venting/scum dripping down (yes, you get this in our national supermarkets etc ^_^)..

lights (red/green)? having said that, they look excellent to me all the same but im not the resident texture buff...
Re: Texture Work (TS_SushiBar) Posted by matt on Thu Feb 26th 2004 at 4:50pm
matt
1100 posts
Posted 2004-02-26 4:50pm
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Sweet textures, perhaps a bit more colour variation?
Re: Texture Work (TS_SushiBar) Posted by 7dk2h4md720ih on Thu Feb 26th 2004 at 5:06pm
7dk2h4md720ih
1976 posts
Posted 2004-02-26 5:06pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Nice work. The handles seem a little off though, and I'm not sure why. Maybe it's because I've never seen those type before though.
Re: Texture Work (TS_SushiBar) Posted by FoX1 on Thu Feb 26th 2004 at 6:28pm
FoX1
14 posts
Posted 2004-02-26 6:28pm
FoX1
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14 posts 1 snarkmarks Registered: Sep 23rd 2003 Occupation: Lead Enviornment Artist Location: Michigan USA
Thanks for the great comments guys. I will try and answer everyone in this reply.

Vash- Yah wait until the name for the Freezer is made. :biggrin:

Gwil- Thanks for that I was wondering how to spice it up a bit. I need to get some better refs.

Matt- Not sure what you mean by color variations. The 3 textures that were posted are the same texture. I just wanted to show everyone the different stages of production.

Alien Sniper- The handles are from this small ref pic I found when I started the texture. They look a bit odd in the ref as well.

User posted image

FoX1
Re: Texture Work (TS_SushiBar) Posted by scary_jeff on Thu Feb 26th 2004 at 6:54pm
scary_jeff
1614 posts
Posted 2004-02-26 6:54pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Awsome, I particularly like the grill at the top of the fridges, really good detail.

This art forum is working out really well :smile:
Re: Texture Work (TS_SushiBar) Posted by Cassius on Fri Feb 27th 2004 at 5:45am
Cassius
1989 posts
Posted 2004-02-27 5:45am
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
Drawing by hand will suit you just fine for refridgerators, but past that, most people who attest the virtues of hand-drawing your textures will give up and use photos for material.

Then again, I see you're using a Mikezilla technique - using photos for whatever's particularly tricky to hand draw, i.e. your grate at the top.

As for the finished product, it looks nice to me, for its purpose - look at the reference pic, the handles are not simple indents, they slant towards the center. The bottom metal is probably your best opportunity in this texture for some more 'gritty' traditional texturing style, but alas, all I see is Render Clouds.

Keep at it.
Re: Texture Work (TS_SushiBar) Posted by FoX1 on Fri Feb 27th 2004 at 2:02pm
FoX1
14 posts
Posted 2004-02-27 2:02pm
FoX1
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14 posts 1 snarkmarks Registered: Sep 23rd 2003 Occupation: Lead Enviornment Artist Location: Michigan USA
Cassius- The idea of snapping photos to make textures sends shivers up my spine. This type of "art" has no place in my style of work. I have been a natural media painter for 17 years oil,acrylic,watercolor and India Ink as well. Transition to Digital Art started with me in Doom Days. In the years that I have considered my work art I have never given up look at Bushido for a good HL reference. I joined Bushido with very little idea of what was needed for Japanese Texture Design. It took a year of my free time to study architecture and design to make over 400 hand drawn textures for that mod. Photos might be an easy way out for some but not for me. My current Freelance work has me at tight deadlines due to my style of hand drawing everything I get assigned for projects. I don't shortcut cause I spent good money on the tools I use. I have a USB 9 X 12 Wacom and a 6 X 8 Wacom as well. I guess the reason for this rant is that when people look at textures they automatically have it in there head "oh it's a photo". It takes an artist to make them think that.
Re: Texture Work (TS_SushiBar) Posted by Dr Brasso on Fri Feb 27th 2004 at 2:08pm
Dr Brasso
1878 posts
Posted 2004-02-27 2:08pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
personally,either way, i think they are very well done....gj..now, all that bs aside, this is an art forum, so how about giving us a taste of your techniques....what are they, overlays by the ton, etc...resolutions, what are your methods...you say youve spent good money on your "tools"...care to elaborate a bit?..... :wink: ...you obviously have a good talent either way, so dish please...

Doc Brass... :dodgy:
Re: Texture Work (TS_SushiBar) Posted by FoX1 on Fri Feb 27th 2004 at 2:41pm
FoX1
14 posts
Posted 2004-02-27 2:41pm
FoX1
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14 posts 1 snarkmarks Registered: Sep 23rd 2003 Occupation: Lead Enviornment Artist Location: Michigan USA
Thanks Doc!

Well the money I was reffering to is the software. I am a Freelance Artist and I spent a lot of money on PS 7,Painter 8 and Expression 3. That right there is close to a grand without a student discount. I don't particularly use overlays at all. Overlay really makes the change to your work permanent in my eyes. If you look at the first texture. I usually use a brush and rough in mostly with dodge and burn in grayscale. I then choose 3 to 5 shades of color that I want to use sort of like a build up in oil paint. Base,Tint,Highlights,Shadows,Detail. I then use a round brush with a very low Opacity level or in this case a square brush to start and bring out color in the texture. Using various blending modes from the brush menu. Multiply is usually what I use for depth it builds on the texture. Also if you want to make a nice smooth metal here is something I use. Choose your dark and light colors and paint your canvas with the dark color ans mottled the two together. Next take your brush and set it to Luminosity for the Mode. Grab the color you want to make the metal and paint over it with a large brush around 100 size. The Mode your using brings the colors together and leaves it blended and your on your way to a nice blended metal. Also I never use Filter/Sharpen I use my tablet and the sharpen brush in conjunction with blur and smudge to bring out the right sharpness in textures. The sharpness brush however has to be set at a very low pixel strength I set mine between 4 pixels to 8 pixels strength. If it's an higher than that it will white out the texture and show major artifacts.
Re: Texture Work (TS_SushiBar) Posted by ReNo on Fri Feb 27th 2004 at 2:46pm
ReNo
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Posted 2004-02-27 2:46pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I think the doors on the last one could do with looking a little more like the earlier ones. As it progresses you can see the door become more flat; personally I think the second stage was better in this respect. Gwil has good ideas for making it more realistic but at the same time it makes a nice "shopping cart new" texture as it is.
Re: Texture Work (TS_SushiBar) Posted by FoX1 on Mon Mar 1st 2004 at 6:18pm
FoX1
14 posts
Posted 2004-03-01 6:18pm
FoX1
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14 posts 1 snarkmarks Registered: Sep 23rd 2003 Occupation: Lead Enviornment Artist Location: Michigan USA
Cassius,

Wanted to appolgize for the snap I made to the post. Lot of stress last week with Bushido going live with Samurai Wars and hardly any sleep during that time beforehand. Should have some updates soon the sushi bar set, I am working on a oven and a few other items in my spare time which is nil due to the Mod Release. If your not sure what I am talking about go check Bushido for all the new details.

FoX1
Re: Texture Work (TS_SushiBar) Posted by Myrk- on Mon Mar 1st 2004 at 9:07pm
Myrk-
2299 posts
Posted 2004-03-01 9:07pm
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Texture artists will probably stab me violently for saying this, but photo textures are better than anything you guys ever create! Max Payne 2 is the best looking game out atm in my opinion, and its mostly photo textures...
Re: Texture Work (TS_SushiBar) Posted by FoX1 on Mon Mar 1st 2004 at 9:16pm
FoX1
14 posts
Posted 2004-03-01 9:16pm
FoX1
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14 posts 1 snarkmarks Registered: Sep 23rd 2003 Occupation: Lead Enviornment Artist Location: Michigan USA
Stab... :lol:

User posted image
Re: Texture Work (TS_SushiBar) Posted by 7dk2h4md720ih on Mon Mar 1st 2004 at 9:24pm
7dk2h4md720ih
1976 posts
Posted 2004-03-01 9:24pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
That was a pretty pathetic stab. Make it violent and bloody like he predicted.
Re: Texture Work (TS_SushiBar) Posted by Campaignjunkie on Tue Mar 2nd 2004 at 12:05am
Campaignjunkie
1309 posts
Posted 2004-03-02 12:05am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Textures don't have to be photo-realistic to be great-looking.

Plus, I agree with Alien_Sniper. Put some heart and intensity into that stab. :smile:
Re: Texture Work (TS_SushiBar) Posted by Death To lag? on Tue Mar 2nd 2004 at 5:00pm
Death To lag?
153 posts
Posted 2004-03-02 5:00pm
153 posts 15 snarkmarks Registered: Jan 28th 2004
sweet

texture

good

job

man
Re: Texture Work (TS_SushiBar) Posted by Cassius on Wed Mar 3rd 2004 at 2:20am
Cassius
1989 posts
Posted 2004-03-03 2:20am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Have you ever seen Slicky's textures? He has very little technical skill, at least up against the bigger names in texturing. His textures are almost entirely spliced, sharpened, and shadowed photos. However, he reaches a level of realism that not many other people can match.

Clearly, resizing a photo does not make a realistic texture, as it sticks out like a sore thumb and will generally look terrible. On the other hand, there is no texture artist who consistently creates textures of a decent variety of subjects and types that can start his textures with a blank document in Photoshop.

So I think that for a refridgerator, you're free to use photoshop only, because you clearly have the skills to make a good looking fridge by hand alone. However, why waste your time using the same technique to create a grass texture when you could use photos as a base?

I think it breaks down like this, and I use this as my own style: feel free to use photos so long as you are in control of the texture's specifics, not the photo. Mix photos with overlay styles. Photos should be for material, not real details upon the texture.

Beyond that, remember that the object of your texture art is not to follow a strict moral code for their creation, but number one, to look good, and number two, to look real.
Re: Texture Work (TS_SushiBar) Posted by FoX1 on Wed Mar 3rd 2004 at 2:45am
FoX1
14 posts
Posted 2004-03-03 2:45am
FoX1
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14 posts 1 snarkmarks Registered: Sep 23rd 2003 Occupation: Lead Enviornment Artist Location: Michigan USA
Umm that would be me Cassius. I create that style of art all day. Do you have ICQ or MSN or some other messenger? I will show you what i create from a blank canvas everyday. Ask CJ I bore the hell out of him with these little "take a look at this" messages.

FoX1

My ICQ and My MSN are in my profile if you want to contact me. That really goes for anyone that needs help or general questions.