some models made for new map

some models made for new map

Re: some models made for new map Posted by sgtfly on Sun Nov 15th 2009 at 3:40pm
sgtfly
273 posts
Posted 2009-11-15 3:40pm
sgtfly
member
273 posts 347 snarkmarks Registered: Jan 24th 2005 Occupation: 5 more years of BS and I'm done. WOOHOO! Location: Batavia,IL USA
I finally figured out mod tool and 3dmax,[img][/img] texturing still leaves some to be desired but ..hey they work well enuff for me. I made several items which you can probably pick out easily. picnic table,wagon wheel propane tank, column, etc.
There is two pics of the map I'm working on it's hopefully gonna be done soon, but there's alot of ideas I have yet to try.
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0015.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0004.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0005.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0014.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0020.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0016.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0006.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0042.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0033.jpg[/IMG]
Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.
Re: some models made for new map Posted by Le Chief on Sun Nov 15th 2009 at 11:31pm
Le Chief
2605 posts
Posted 2009-11-15 11:31pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
The propane tank model is the worst model by the looks of things because of the uvw map. Not only is it really badly applied to the model (stretching) but it lacks definition. The white would be fitting if it wasn't stretched and you added some more detail to it like some seams/bolts, arbitrary numbers, warning signs etc. The orange thing at the top looks weird. I'd re texture it or get rid of it because you don't want to have things that would detract from the model, better to just get rid of them.

Some grunge at the base of the stands would be a nice touch and help it to blend into the ground.

The tree stump is nice, except it looks brighter than it's surroundings, it almost looks full bright.

The wooden wheel is also nice but it looks like the outside of the wheel (the bit that touches the ground when in motion) isn't flat. It appears that the front and back face stick out a bit and give the outside a bit of a border which isn't what you want.
Aaron's Stuff
Re: some models made for new map Posted by haymaker on Mon Nov 16th 2009 at 12:27am
haymaker
439 posts
Posted 2009-11-16 12:27am
haymaker
member
439 posts 921 snarkmarks Registered: Apr 1st 2007 Location: CAN
echoing Aaron's comments here but also wondering if you ran cubemaps for those shots as the lighting is not what would be expected. Nice geometry though.

Good work so far! Congrats on getting over the first learning curve ( which is a lot farther than I am with those tools )
Re: some models made for new map Posted by sgtfly on Mon Nov 16th 2009 at 6:24pm
sgtfly
273 posts
Posted 2009-11-16 6:24pm
sgtfly
member
273 posts 347 snarkmarks Registered: Jan 24th 2005 Occupation: 5 more years of BS and I'm done. WOOHOO! Location: Batavia,IL USA
yeah I'm not happy with the texturing on some of them, I am going to work on them as i get the time. I was mostly at this point trying to figure out scale and model compiling, I would get alot of them that came out funky shapes until I got that export thing down.
Texturing I am finding out is a B***h! Finding good textures and getting them scaled right on the model is my problem at the moment. That orange thing at the top of the tank is a fill cap cover it's on all tanks around here, retexing it and making it shorter will be an improvement I agree. Also with the stump getting the proper brightness with my textures is another goal I noticed on the tree fort in the map there are some bright areas.
My next thing is learning to make my own texures in photoshop. Still trying to learn all this stuff and finding some of it very tough.
No I haven't applied any cubemaps yet either, to that inquiry. It's on my to do list though.
Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.
Re: some models made for new map Posted by Le Chief on Mon Nov 16th 2009 at 11:22pm
Le Chief
2605 posts
Posted 2009-11-16 11:22pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
"sgtfly" said:
I was mostly at this point trying to figure out scale and model compiling
1 unit in Source is roughly equal to an inch so if you change the unit setup in 3ds max to inches, you should be right. Another cool thing you can do is build the basic model in Hammer and export it as a dxf then import that into 3ds max and you have your scale right there.
"sgtfly" said:
My next thing is learning to make my own texures in photoshop.
This is an essential link for you then. Most of the textures I make originate from one or more of these photos. I even made about 95% of 300 textures for a flash game from here too.

With making textures in photoshop, the main things you want to know is layer management, using the clone stamp tool, using custom brushes for grunge and other effects, the magic wand tool and playing around with the colour balance and brightness/contrast of a layer. You also need to know how to make seamless textures using the offset filter if you plan on making bsp textures (not really useful for models). I wrote a tutorial on this just in case. ;)
Aaron's Stuff
Re: some models made for new map Posted by G4MER on Tue Nov 17th 2009 at 8:12pm
G4MER
2460 posts
Posted 2009-11-17 8:12pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
User posted image
Re: some models made for new map Posted by misterlazyo on Sun Dec 13th 2009 at 10:23pm
misterlazyo
13 posts
Posted 2009-12-13 10:23pm
13 posts 1 snarkmarks Registered: Dec 8th 2004
http://developer.valvesoftware.com/wiki/Dimensions That's the same dimensions as 3dsmax, unless you change the units. The default unit in 3dsmax is the same though. I sometimes make a (33x33x73) unit box as a guide to scale. 1.333 units is the same as an inch though.