Re: some models made for new map
Posted by sgtfly on
Sun Nov 15th 2009 at 3:40pm
sgtfly
member
273 posts
347 snarkmarks
Registered:
Jan 24th 2005
Occupation: 5 more years of BS and I'm done. WOOHOO!
Location: Batavia,IL USA
I finally figured out mod tool and 3dmax,[img][/img] texturing still leaves some to be desired but ..hey they work well enuff for me. I made several items which you can probably pick out easily. picnic table,wagon wheel propane tank, column, etc.
There is two pics of the map I'm working on it's hopefully gonna be done soon, but there's alot of ideas I have yet to try.
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0015.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0004.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0005.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0014.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0020.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0016.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0006.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0042.jpg[/IMG]
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0033.jpg[/IMG]
Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Re: some models made for new map
Posted by haymaker on
Mon Nov 16th 2009 at 12:27am
Posted
2009-11-16 12:27am
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
echoing Aaron's comments here but also wondering if you ran cubemaps for those shots as the lighting is not what would be expected. Nice geometry though.
Good work so far! Congrats on getting over the first learning curve ( which is a lot farther than I am with those tools )
Re: some models made for new map
Posted by sgtfly on
Mon Nov 16th 2009 at 6:24pm
sgtfly
member
273 posts
347 snarkmarks
Registered:
Jan 24th 2005
Occupation: 5 more years of BS and I'm done. WOOHOO!
Location: Batavia,IL USA
yeah I'm not happy with the texturing on some of them, I am going to work on them as i get the time. I was mostly at this point trying to figure out scale and model compiling, I would get alot of them that came out funky shapes until I got that export thing down.
Texturing I am finding out is a B***h! Finding good textures and getting them scaled right on the model is my problem at the moment. That orange thing at the top of the tank is a fill cap cover it's on all tanks around here, retexing it and making it shorter will be an improvement I agree. Also with the stump getting the proper brightness with my textures is another goal I noticed on the tree fort in the map there are some bright areas.
My next thing is learning to make my own texures in photoshop. Still trying to learn all this stuff and finding some of it very tough.
No I haven't applied any cubemaps yet either, to that inquiry. It's on my to do list though.
Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.