prop_physics_multiplayer for L4D Map?

prop_physics_multiplayer for L4D Map?

Re: prop_physics_multiplayer for L4D Map? Posted by Niborius on Mon Nov 16th 2009 at 5:00pm
Niborius
1007 posts
Posted 2009-11-16 5:00pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
When I want to make a physics prop for a L4D map, should I choose prop_physics_multiplayer or just prop_physics?
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: prop_physics_multiplayer for L4D Map? Posted by Le Chief on Mon Nov 16th 2009 at 11:42pm
Le Chief
2605 posts
Posted 2009-11-16 11:42pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Probably prop_physics_multiplayer. The physics is simplified a bit so it doesn't require as much server side calculations, this is important when playing games over the net where a lot of physics objects can really lag up a game.
Aaron's Stuff
Re: prop_physics_multiplayer for L4D Map? Posted by Niborius on Wed Nov 18th 2009 at 8:11pm
Niborius
1007 posts
Posted 2009-11-18 8:11pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
aaron_da_killa said:
Probably prop_physics_multiplayer. The physics is simplified a bit so it doesn't require as much server side calculations, this is important when playing games over the net where a lot of physics objects can really lag up a game.
Thanks, I'll use that then. I was wondering this for a long time. ;)
Youtube Channel: https://www.youtube.com/c/Nibgames