Re: [map] de_fga_latenite_asylum_beta2
Posted by haymaker on
Tue Dec 29th 2009 at 2:04am
439 posts
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Registered:
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Location: CAN
Nice looking screens, good work
Have to say the name strikes me as quite unwieldy though, might want to simplify that for server owners' sake
Re: [map] de_fga_latenite_asylum_beta2
Posted by G4MER on
Tue Dec 29th 2009 at 6:40am
G4MER
floaty snark rage
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Location: USA
Thanks Haymaker. The finished name will simply be de_fgaayslum, or something along them there lines.
Re: [map] de_fga_latenite_asylum_beta2
Posted by haymaker on
Sat Jan 9th 2010 at 8:05pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
I had a run around but I forgot to look for secrets.
Pretty nice smooth map, layout seems good, tho I know nothing about CSS gameplay. Are dynamic doors common in this game? They are a nono in DM.
My comments will just be aesthetic then. The place is well lit for multiplayer. I'm assuming some of those models are yours, they all look very nice. Blinking cursor on the monitor is a nice touch.
There is an anomaly in surface properties on some glass, acting like wood. Similarly the water in the tub/pool.
I didn't quite get the 'importance' of the bomb site, it seemed somewhat non-vital, like 'what is teh point of bombing this yard when the computers are just next door' kinda thought.
These are trivial points when it comes to a real game, and it looks like this can support some good ones. Nice release