L4D2 Rain storm doesn't work

L4D2 Rain storm doesn't work

Re: L4D2 Rain storm doesn't work Posted by Carcase on Mon May 3rd 2010 at 12:56am
Carcase
145 posts
Posted 2010-05-03 12:56am
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
All I want are raindrops that fall and emit do their sprite animation upon contact. I placed a func_precipitation in the sky, regular rain works great, particle rain does not. The second I switch to particle rain its over. I want the sweet stuff just like from hard rain campaign. Any advice? I follow the tutorials but none of them work. I edited the instance of c4m4_storm_ent and deleted all the instances within that file because they messed everything up supposedly. Could that cause problems? Thanks.
Re: L4D2 Rain storm doesn't work Posted by Carcase on Thu May 6th 2010 at 5:13pm
Carcase
145 posts
Posted 2010-05-06 5:13pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
Ok, new update. I set the shaders to high, and leaves fall from the sky, which is cool, I guess. Off in the distance, above my bsp brushes (possibly at the origin) is a single point where all rain droplets are colliding. I'm not sure what to do. Advice?
User posted image
Here is the compile log without RAD compiled.

Running command: cd "c:\program files\steam\steamapps\common\left 4 dead 2\bin"

Running command: "c:\program files\steam\steamapps\common\left 4 dead 2\bin\vbsp
.exe" -game "c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2" "
C:\Program Files\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.vm
f"
Valve Software - vbsp.exe (Apr 21 2010)
2 threads
materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\m
aterials
Loading C:\Program Files\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc
\test.vmf
***need to set $abovewater for material dev/dev_water2_cheap
***need to set $abovewater for material dev/dev_water2_cheap
Patching WVT material: maps/test/nature/blend_dirt_mud_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc
\test.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (199265 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 394 texinfos to 186
Reduced 88 texdatas to 64 (3468 bytes to 2590)
Writing C:\Program Files\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc
\test.bsp
1 second elapsed
Running command: cd "c:\program files\steam\steamapps\common\left 4 dead 2\bin"

Running command: "c:\program files\steam\steamapps\common\left 4 dead 2\bin\vvis
.exe" -game "c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2" -
fast "C:\Program Files\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\t
est"
Valve Software - vvis.exe (Apr 21 2010)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc
\test.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\program files\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc
\test.prt
471 portalclusters
1151 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 10748 visible clusters (0.00%)
Total clusters visible: 102103
Average clusters visible: 216
Building PAS...
Average clusters audible: 437
visdatasize:52707 compressed from 60288
writing c:\program files\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc
\test.bsp
0 seconds elapsed
Running command: copy "C:\Program Files\Steam\steamapps\common\left 4 dead 2\sdk
_content\mapsrc\test.bsp" "c:\program files\steam\steamapps\common\left 4 dead 2
\left4dead2\maps\test.bsp"
Finished. Press a key to close.
Re: L4D2 Rain storm doesn't work Posted by Carcase on Thu May 6th 2010 at 7:57pm
Carcase
145 posts
Posted 2010-05-06 7:57pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
Found the problem. Particle rain/rainstorm both require a very high skybox ceiling to work. I believe they were hitting the top of the un-rendered side of the skybox, and freaking out and teleporting to the origin.
Re: L4D2 Rain storm doesn't work Posted by Riven on Fri May 7th 2010 at 10:21am
Riven
1640 posts
Posted 2010-05-07 10:21am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Sorry we couldn't help you here. But glad to know. However, that rain particle cloud looks pretty cool. kah-may-ha-may-HA!

Yea, I do happen to remember func_precipitation needing some kind of space above (by how much, I don't know) in order to function properly. So many things that aren't documented...

Oh, be sure to add a water_lod_control entity in your map!

best of luck to you and your map. :hee:
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: L4D2 Rain storm doesn't work Posted by Niborius on Fri May 7th 2010 at 11:38am
Niborius
1007 posts
Posted 2010-05-07 11:38am
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
Riven said:
kah-may-ha-may-HA!
I keep hearing that all the time at school :|

And yeah I've noticed the lack of water_lod_control's in that compile log as well :)
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: L4D2 Rain storm doesn't work Posted by lupetto77 on Wed Apr 17th 2013 at 2:41am
lupetto77
3 posts
Posted 2013-04-17 2:41am
3 posts 0 snarkmarks Registered: Apr 17th 2013
Hello ...

I too have the same problem could you tell me how you solved please that I can not?

As a test I created a room with walls and ceiling to 32 using the texture skybox3d and the floor are always 32 but with the texture concrete_floor_02
then I used the trigger throughout the room changed the class into func_precipitation
density at 100
precipitation type: particle rain storm

end, but not even the rain falls, however if instead of using particle rain storm rain the rain but not the sketches you see how I can fix?

I was forgetting I put entities water_lod_control

Sorry for the English I'm using google transla...
Re: L4D2 Rain storm doesn't work Posted by lupetto77 on Thu Apr 18th 2013 at 6:47pm
lupetto77
3 posts
Posted 2013-04-18 6:47pm
3 posts 0 snarkmarks Registered: Apr 17th 2013
Help please ...