trigger_multiple for sound

trigger_multiple for sound

Re: trigger_multiple for sound Posted by [RDC]Twitch on Wed Jul 28th 2010 at 1:03am
[RDC]Twitch
99 posts
Posted 2010-07-28 1:03am
99 posts 1085 snarkmarks Registered: Jun 6th 2009 Location: USA
I want to play a sound every time someone passes through or touches my trigger_multiple and I want it to happen every time a player touches the trigger_multiple entity. Right now the sound only plays once.. Am I missing something?

Thanks
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Re: trigger_multiple for sound Posted by [RDC]Twitch on Wed Jul 28th 2010 at 2:30am
[RDC]Twitch
99 posts
Posted 2010-07-28 2:30am
99 posts 1085 snarkmarks Registered: Jun 6th 2009 Location: USA
well, my setup works now... but it seems that sometimes it is unreliable.
Re: trigger_multiple for sound Posted by [RDC]Twitch on Wed Jul 28th 2010 at 4:10am
[RDC]Twitch
99 posts
Posted 2010-07-28 4:10am
99 posts 1085 snarkmarks Registered: Jun 6th 2009 Location: USA
is there a way to use a multi manager to initiate the ambient_generic when someone uses the func_conveyor?
Re: trigger_multiple for sound Posted by Condus Mundus on Wed Jul 28th 2010 at 6:55pm
Condus Mundus
169 posts
Posted 2010-07-28 6:55pm
169 posts 118 snarkmarks Registered: Apr 24th 2010 Occupation: Thinking up random profile details Location: Forty minutes south of Nowhere.
[RDC Twitch said:
I want to play a sound every time someone passes through or touches my trigger_multiple and I want it to happen every time a player touches the trigger_multiple entity. Right now the sound only plays once.. Am I missing something?
well, my setup works now... but it seems that sometimes it is unreliable.
Mabye set the "delay before reset" property in the trigger_multiple to 0.001?
[RDC Twitch said:
is there a way to use a multi manager to initiate the ambient_generic when someone uses the func_conveyor?
That depends on your definition of the word "use".
Now remember kids. Asking questions is a good way to get censored by the government.
Re: trigger_multiple for sound Posted by [RDC]Twitch on Wed Jul 28th 2010 at 7:45pm
[RDC]Twitch
99 posts
Posted 2010-07-28 7:45pm
99 posts 1085 snarkmarks Registered: Jun 6th 2009 Location: USA
by use I mean when someone steps onto the func_conveyor
Re: trigger_multiple for sound Posted by Condus Mundus on Wed Jul 28th 2010 at 8:14pm
Condus Mundus
169 posts
Posted 2010-07-28 8:14pm
169 posts 118 snarkmarks Registered: Apr 24th 2010 Occupation: Thinking up random profile details Location: Forty minutes south of Nowhere.
Try this:
1. Create a brush that is as wide as the conveyor and as long as the area that you want the sound to be triggered in.
2. Make this brush sit with its bottom face touching the topmost face of the conveyor and then resize it down to 1 WC-unit thick by dragging down the top face's selection handle (or you could vertex manip. it).
3. Make this brush into a Trigger_Multiple and you should be all set.

Good luck :cowjump: .
Now remember kids. Asking questions is a good way to get censored by the government.
Re: trigger_multiple for sound Posted by [RDC]Twitch on Thu Jul 29th 2010 at 12:38pm
[RDC]Twitch
99 posts
Posted 2010-07-29 12:38pm
99 posts 1085 snarkmarks Registered: Jun 6th 2009 Location: USA
This worked
"Maybe set the "delay before reset" property in the trigger_multiple to 0.001"