Re: [map] de_wetworx
Posted by G4MER on
Fri Jan 14th 2011 at 2:08pm
G4MER
floaty snark rage
member
2460 posts
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Registered:
Sep 6th 2003
Location: USA
I don't subscribe to the same format as you Aaron, not every inch of every space needs to be covered. Most Counterstrike servers I have played on, the people would be happy with orange walls and no props or sounds. They are too busy killing one another to care what the area is filled with or looks like. There are those that do like some aesthetics. I also don't subscribe to the idea that there have to be curves or interesting lines just for the sake of eye candy. Most places I looked at online where just that blocky and boxy. there was not a nice curve or some other thing of interest just to have it.. so if I feel there is no reason for something in a spot I did not just add it because you think its boxy.
I put sounds where there should be sound and that is all. None of the shots are low res, they were shrunk to keep Orph from having a vein pop in his neck. The layout screen is just an idea of whats in the map anyways.
As you said I was more worried about layout and game play, and that I feel is done, Oh and there are red and blue lights in the bomb sites. Oh and orange/blue light in two other rooms.. Also note this map was put together in a week.. Regardless of your feeling of it, I like it and have called it done.
But thanks for your opinion and comments.
EDIT: Look at the classic Counterstrike maps, they are wide open spaces... Dust as an example, open space, with random crates here or there, maybe a barrel to get in the way.. but all in all wide open blocky space. Dust two more of the same.. these are the most played maps in Counterstrike. If you look at most maps for Counterstrike, mine fits the mold rather well.