Re: [map] CSS Nuketown DEMO
Posted by Captain Terror on
Wed Jun 15th 2011 at 8:00pm
68 posts
477 snarkmarks
Registered:
Feb 27th 2008
Location: USA
ha thanks for the comments!
scale/chunk-ness
I agree about the "chunkyness" of the map. Everything is a little too big and tall. this has bugged me about the map since the beginning, but by the time i noticed it i already had a lot of work into it.
props
the props were done very quickly without a lot of time and thought put in. The small detailing is usually my favourite part of the map, but it was neglected on this. Look forward to some updates in that area next version, where i will be building many of my own props, which should fit better.
gametype
I could easily delete the buyzones but i haven't really settled on what kinda gametype it should be, and i haven't got much feedback from people in this area AT ALL. What do you think it would be best played at?
Also btw, i've added the spawns/weapons for hl2dm and hl2tdm, but the map crashes HL Deathmatch when i try to load the map, even with everything packBSP'd. =(
dev_nuketown17
I never knew about this version i will check it out immediately! there are a lot of nice elements about the map and it gives me a lot of ideas to improve my version of the map. (i see what you mean now by "chunky" comaparing his, say window sills on the yellow hose to mine: mine are huge!)
Thanks much for the comments and critique! There are many nice/new things being added for the full version of the map if i ever managed to realease, namely fresh textures, updated models, and improvement of the presentation and delivery of the carepackages.
)
Re: [map] CSS Nuketown DEMO
Posted by Captain Terror on
Thu Jun 16th 2011 at 7:41pm
68 posts
477 snarkmarks
Registered:
Feb 27th 2008
Location: USA
Ya, scale has always been a problem for me; I aways build things WAY too big. PLUS, those houses need to be rebuilt anyway. They were the first things i built, so consequently they are worst in terms of brush efficiency.
I feel like i have a pretty good sense of proportion though.
This one time i made a map of my friends building(a big old retail space, 47K sqft) just from memory, and the buildings perimeter dimensions were only off by a under a foot in either direction in hammer feet/inches. I mean, i know hammer units don't relate directly to real units, but i still thought it was cool. =)
thanks again for the tips and encouragement. =)
Re: [map] CSS Nuketown DEMO
Posted by Skals on
Sun Jun 19th 2011 at 11:44am
Posted
2011-06-19 11:44am
12 posts
291 snarkmarks
Registered:
Apr 4th 2008
Occupation: Mapping?
Location: England / Latvia
Great map Captain Terror, You put tons of work into this map, from textures to models and more, it looks almost exactly like the original too, great replica of the black ops map.
Re: [map] CSS Nuketown DEMO
Posted by Captain Terror on
Thu Jun 30th 2011 at 1:46pm
68 posts
477 snarkmarks
Registered:
Feb 27th 2008
Location: USA
Thanks Skals that is very flattering!