Free Prefabs Anyone? (HL2:EP2

Free Prefabs Anyone? (HL2:EP2

Re: Free Prefabs Anyone? (HL2:EP2 Posted by Aazell on Wed Jun 29th 2011 at 10:20pm
Aazell
51 posts
Posted 2011-06-29 10:20pm
Aazell
member
51 posts 5 snarkmarks Registered: Jun 4th 2011 Location: London UK
I've just added a new post to my blog that contains a number of fun prefabs that folks can add to their maps.

Enjoy!

http://fpsleveldesign.blogspot.com/2011/06/players-to-play-prefabs-anyone.html

On offer are...

Fire Axe Cabinet
Prop_physics Gas Bottle and Flame Lamp
Explosive Gas Bottle On A Rope (I've patented this!!!)
An Explosive Oil Drum Dispenser!
Re: Free Prefabs Anyone? (HL2:EP2 Posted by omegaslayer on Thu Jun 30th 2011 at 2:16am
omegaslayer
2481 posts
Posted 2011-06-30 2:16am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Generally these support forums are for questions about mapping. I would have posted this in Art for example. Same with your blog post (that might have been suited for the General Board)
Re: Free Prefabs Anyone? (HL2:EP2 Posted by Aazell on Thu Jun 30th 2011 at 8:08am
Aazell
51 posts
Posted 2011-06-30 8:08am
Aazell
member
51 posts 5 snarkmarks Registered: Jun 4th 2011 Location: London UK
Dammit... I can't seem to work these forums out.
What I want to post doesn't seem to fit into the catagories provided. I'll leave it to Riven's good judgement as to whether to move these or not.
Re: Free Prefabs Anyone? (HL2:EP2 Posted by Aazell on Thu Jun 30th 2011 at 1:37pm
Aazell
51 posts
Posted 2011-06-30 1:37pm
Aazell
member
51 posts 5 snarkmarks Registered: Jun 4th 2011 Location: London UK
Actually... I think both these posts are in the right place.

"Creating/Editing content for Source using the SDK and other tools."
Is the description for this forum section. This applies to both the blog and the prefabs.

The art section's description: "Show off your 2D/3D art- models, textures, etc..."
Doesn't apply because I'm not showing anything off, I'm offering content to others to use while editing with Hammer.

So ner... :P