Timed wall toggle for CS:CZ How is this done?

Timed wall toggle for CS:CZ How is this done?

Re: Timed wall toggle for CS:CZ How is this done? Posted by Banquo on Sat Oct 15th 2011 at 8:12pm
Banquo
6 posts
Posted 2011-10-15 8:12pm
Banquo
member
6 posts 1 snarkmarks Registered: Oct 15th 2011
I am currently making a fightyard map and want to include walls that, when triggered, will trap players for 3 seconds. I have tried different combinations of func_button, func_relay, trigger_multiple and trigger_counter. Either the walls dont turn on at all, or they turn on but wont toggle back off.

The kicker is that I did something similar to this years ago, but can't for the life of me remember how I did it. :mad:
Re: Timed wall toggle for CS:CZ How is this done? Posted by Banquo on Sun Oct 16th 2011 at 12:29am
Banquo
6 posts
Posted 2011-10-16 12:29am
Banquo
member
6 posts 1 snarkmarks Registered: Oct 15th 2011
:leper:
Re: Timed wall toggle for CS:CZ How is this done? Posted by Crisislord on Thu May 3rd 2012 at 8:29pm
Crisislord
2 posts
Posted 2012-05-03 8:29pm
2 posts 0 snarkmarks Registered: May 3rd 2012
use multimanagers to facilitate the timing of the wall.

you can also use func_wall_toggle