Re: func_breakable contributing to wpoly counts??!
Posted by Orpheus on
Sun Oct 16th 2011 at 9:56pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
First and most important question. Did you do a full final compile?
You can never trust polly counts unless you have.
The best things in life, aren't things.
Re: func_breakable contributing to wpoly counts??!
Posted by Banquo on
Sun Oct 16th 2011 at 10:32pm
Posted
2011-10-16 10:32pm
Banquo
member
6 posts
1 snarkmarks
Registered:
Oct 15th 2011
Yes I did. Full VIS. RAD with extra and 3 bounces. I always do a full compile on account of it only taking 8 minutes to complete
Re: func_breakable contributing to wpoly counts??!
Posted by Unq on
Mon Oct 17th 2011 at 11:35pm
Posted
2011-10-17 11:35pm
Unq
member
3 posts
0 snarkmarks
Registered:
Oct 12th 2011
Occupation: shepherd
Yes, things made of brushes (world or entity) contribute to wpoly. Models and maybe sprites contribute to epoly.