[download] rotating light

[download] rotating light

Re: [download] rotating light Posted by sgtfly on Sun Oct 23rd 2011 at 7:54pm
sgtfly
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Posted 2011-10-23 7:54pm
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This is a discussion topic for the download "rotating light" by sgtfly which can be found here

Download description:

This is a rotating warning light I made for l4d2. I'm sure it can be modified for other uses.
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Re: [download] rotating light Posted by G4MER on Mon Oct 24th 2011 at 7:31am
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Posted 2011-10-24 7:31am
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I downloaded this and gave it a try in CSS, but it does not look anything like it does in your picture. There is a small black/pink box that rotates with a sprite over it around the area of the room I put it in. Other than that no light emits. Odd.

Added a Light Environment, got the pink glow on the wall, but still have a no texture box rotating opposite of the glow now. The red light that emits the rotation light has no light of its own and looks kinda dull. Maybe it does not work in CSS as it does in LFD. :(
Re: [download] rotating light Posted by sgtfly on Mon Oct 24th 2011 at 11:59am
sgtfly
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Posted 2011-10-24 11:59am
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273 posts 347 snarkmarks Registered: Jan 24th 2005 Occupation: 5 more years of BS and I'm done. WOOHOO! Location: Batavia,IL USA
TBH I wasn't sure if it would work in other games.
The model was from L4d so that might be part of it.
Maybe I should try making it in other games and write a tutorial on it.
Probably easier that way.
Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.
Re: [download] rotating light Posted by tornados2111 on Mon Oct 24th 2011 at 5:56pm
tornados2111
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Posted 2011-10-24 5:56pm
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Seems like it could really be usfull well in l4d2 :D
Re: [download] rotating light Posted by Orpheus on Mon Oct 24th 2011 at 6:02pm
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Posted 2011-10-24 6:02pm
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I seem to recall that's why we had to download individual .gdf's (I think that was what they were)

Anywho, entity identification is unique even with games using the same engine.

The best things in life, aren't things.
Re: [download] rotating light Posted by sgtfly on Wed Dec 21st 2011 at 2:10am
sgtfly
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Posted 2011-12-21 2:10am
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273 posts 347 snarkmarks Registered: Jan 24th 2005 Occupation: 5 more years of BS and I'm done. WOOHOO! Location: Batavia,IL USA
yup tried it in other games wouldn't work. Damn, I'll keep trying,
I don't know if point_spotlight is in the other games that's what I used for the light source.
Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.
Re: [download] rotating light Posted by G4MER on Wed Dec 21st 2011 at 8:53pm
G4MER
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Posted 2011-12-21 8:53pm
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Yes, please keep trying.. would be a nice addition to our resources. The update to the tools and engine to a more unified level may help get it to work across different games now.
Re: [download] rotating light Posted by Riven on Sat Dec 24th 2011 at 5:24pm
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Posted 2011-12-24 5:24pm
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Orpheus said:
I seem to recall that's why we had to download individual .gdf's (I think that was what they were)
.gcf files.

Actually, this prefab doesn't use anything that any other multiplayer Source game doesn't already use. The only thing particular to L4D2 is the emergency light model. But the thing with Portal 2 and L4D (one and two) they don't even use .gcf files. All their content is located under their respective titles within the 'commons' folder. So, if you want to use that model, you'd have to find the right .vpk file to unpack and extract it.
G4MER said:
There is a small black/pink box that rotates with a sprite over it around the area of the room I put it in. Other than that no light emits. Odd.
The black/pink box is the missing model; also, light would emit, but your surfaces may not be close enough. You could increase the spotlight end radius so that it encompasses some geometry in the environment so you can see it or make some world geometry closer.

Otherwise this prefab should work in any multiplayer source game. If you want it in your SP game, turn the prop_physics_multiplayer into a simple prop_physics. That's it!
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