Re: Custom textures/materials for Source 2009
Posted by Captain Terror on
Sat Mar 17th 2012 at 5:02am
68 posts
477 snarkmarks
Registered:
Feb 27th 2008
Location: USA
to see the textures in hammer, you also copy the vtf/vmt for each texture to your materialsrc directory.
when you are ready to release the map, use PackBSP to automatically embed all your texturs/models/sounds/etc into the bsp. (these can later be viewed/extracted if necessary using GCFScape.
Re: Custom textures/materials for Source 2009
Posted by Wild Card on
Sat Mar 17th 2012 at 5:35am
2321 posts
391 snarkmarks
Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
Could you be more specific? I've tried the following directories with no luck:
C:\\Program Files (x86)\\Steam\\steamapps\\<steamID>\\half-life 2\\hl2\\materials\\
C:\\Program Files (x86)\\Steam\\steamapps\\<steamID>\\half-life 2\\hl2\\materials\\SDK\\
C:\\Program Files (x86)\\Steam\\steamapps\\<steamID>\\sourcesdk_content\\hl2\\materialsrc\\
C:\\Program Files (x86)\\Steam\\steamapps\\<steamID>\\sourcesdk_content\\hl2\\materialsrc\\SDK\\
[edit]Apparently the pit doesnt like '' characters
Re: Custom textures/materials for Source 2009
Posted by Wild Card on
Sat Mar 17th 2012 at 8:47am
2321 posts
391 snarkmarks
Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
Hmm maybe that's part of the issue; I don't have a vmt file. The VTFEdit utility only created a vtf file..