how to make prop_physics unbreakable.

how to make prop_physics unbreakable.

Re: how to make prop_physics unbreakable. Posted by Zein on Sat Jul 7th 2012 at 3:27am
Zein
167 posts
Posted 2012-07-07 3:27am
Zein
member
167 posts 517 snarkmarks Registered: Sep 1st 2006 Occupation: Computer fixing Location: United States
Is it possible to make a prop_physics entity unbreakable.

For example:
Entity - prop_physics
Model - "models/props_c17/furnituredresser001a.mdl"
in Source Engine MP, CSS

this entity/prop breaks after shot many times, is it possible to make it unbreakable?
Re: how to make prop_physics unbreakable. Posted by haymaker on Sat Jul 7th 2012 at 8:14pm
haymaker
439 posts
Posted 2012-07-07 8:14pm
haymaker
member
439 posts 921 snarkmarks Registered: Apr 1st 2007 Location: CAN
There's a few ways

you've noticed the flags on the last tab, check them. But i've run into strange issues with using those... iirc you used to be able to set min damage to -1; don't know if this is valid or not. There was one instance where I had to set the min damage to something ridiculously high, like 128 000, that was the only thing that prevented it from gibbing out. GL
Re: how to make prop_physics unbreakable. Posted by Zein on Thu Jul 19th 2012 at 3:19am
Zein
167 posts
Posted 2012-07-19 3:19am
Zein
member
167 posts 517 snarkmarks Registered: Sep 1st 2006 Occupation: Computer fixing Location: United States
Hey thanks, I will try both damage modifiers.

Do you know of any way to add a parameter with the smart edit off?

EDIT:
I tried both the -1 min damage modifier and the very high min damage modifier.

The very high min damage modifier works but when you shoot it, it does not move, I would like it to move, are there any other suggestions?

Am I crazy :flail: or was there a flag for 'unbreakable' once.