[map] dm_council_two

[map] dm_council_two

Re: [map] dm_council_two Posted by Sadist on Sat Apr 27th 2013 at 8:39am
Sadist
28 posts
Posted 2013-04-27 8:39am
Sadist
member
28 posts 1162 snarkmarks Registered: Jan 4th 2006 Location: United Kingdom
This is a a discussion topic for the map "dm_council_two" by Sadist which can be found here

Map description:

My attempt to recapture the essence of dm_council_tsgk in a more intense, smaller more up to date map. It's not cutting edge technology or the most complex of maps, but fun and looks pretty. This map is built on the principles of non-linear layout, keep moving to win, hard to camp, through-window combat and moderate cover.

The original council themes are still there, open grass space, residential building, through window combat. But now it is thoughtfully redesigned to give a multi-directional layout, you can enter and exit the house from many angles so the best thinker is in command, not the best shot.

Map screenshots:
Loading embedded content: Map #3511
Re: [map] dm_council_two Posted by gtamike_TSGK on Mon Jan 2nd 2023 at 5:50pm
gtamike_TSGK
53 posts
Posted 2023-01-02 5:50pm
53 posts 335 snarkmarks Registered: Oct 22nd 2008 Occupation: https://gamebanana.com/members/215600 Location: UK