560 posts684 snarkmarksRegistered:
Mar 31st 2007
Occupation: High school studentLocation: Bulgaria
This is a a discussion topic for the map "gomod_desert Redux" by tnkqwe which can be found here
Map description:
Desert - where the futuristic has decayed, but the ancient has remained.
After a whole four years later I decided to return to this map and make a little redux on it. I made some improvements on the terrain, replaced all textures with original ones and added unique detail textures to every texture. This way I give the illusion, that the textures are with higher resolution than they really are, without worrying too much about performance. Also, this is the main reason for the large download file. Original version: http://www.moddb.com/members/tnk-x5000/addons/desert-for-gomod
Installation instructions are included in the readMe.txt file. I have used Vluzacn's ZHLT v33 to compile the map, and believe me, they are much better - faster, less resource consuming and smarter. You can find them in the Sven Co-op forums and I have added a link in the readMe file.
1007 posts1116 snarkmarksRegistered:
Mar 23rd 2009
Location: The Netherlands
That looks pretty neat! I haven't played HL1 for a while but if I do again I'll have to remember this one.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: [map] gomod_desert Redux
Posted by No.2 on
Wed Jun 17th 2015 at 7:33pm