[map] gomod_desert Redux

[map] gomod_desert Redux

Re: [map] gomod_desert Redux Posted by tnkqwe on Tue Jun 9th 2015 at 2:03pm
tnkqwe
560 posts
Posted 2015-06-09 2:03pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
This is a a discussion topic for the map "gomod_desert Redux" by tnkqwe which can be found here

Map description:

Desert - where the futuristic has decayed, but the ancient has remained.

After a whole four years later I decided to return to this map and make a little redux on it. I made some improvements on the terrain, replaced all textures with original ones and added unique detail textures to every texture. This way I give the illusion, that the textures are with higher resolution than they really are, without worrying too much about performance. Also, this is the main reason for the large download file. Original version: http://www.moddb.com/members/tnk-x5000/addons/desert-for-gomod

Installation instructions are included in the readMe.txt file. I have used Vluzacn's ZHLT v33 to compile the map, and believe me, they are much better - faster, less resource consuming and smarter. You can find them in the Sven Co-op forums and I have added a link in the readMe file.

Originally created to the HL1 mod Go-Mod: http://www.moddb.com/mods/go-mod

Map screenshots:
Loading embedded content: Map #3568
Re: [map] gomod_desert Redux Posted by Niborius on Thu Jun 11th 2015 at 8:22am
Niborius
1007 posts
Posted 2015-06-11 8:22am
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
That looks pretty neat! I haven't played HL1 for a while but if I do again I'll have to remember this one.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: [map] gomod_desert Redux Posted by No.2 on Wed Jun 17th 2015 at 7:33pm
No.2
67 posts
Posted 2015-06-17 7:33pm
No.2
member
67 posts 17 snarkmarks Registered: Aug 7th 2013 Location: Czech Republic
Very nice dynamic design
Downloaded..
Let's Rock'n'Roll