Counter-strike 1.6 steam skies

Counter-strike 1.6 steam skies

Re: Counter-strike 1.6 steam skies Posted by esechre on Wed Apr 7th 2004 at 4:29am
esechre
89 posts
Posted 2004-04-07 4:29am
esechre
member
89 posts 39 snarkmarks Registered: Mar 19th 2004 Occupation: Student Location: Adelaide, Australia
Hey all,

As you may or may not know, steam uses the .gcf files to pack all the information on counterstrike and other mods. My question is how do i add a custom sky to my cs 1.6 map since i cant just get the user to extract to the gfx/env folder?

Thanks heaps :smile:

-BB
Re: Counter-strike 1.6 steam skies Posted by KungFuSquirrel on Wed Apr 7th 2004 at 4:40am
KungFuSquirrel
751 posts
Posted 2004-04-07 4:40am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Actually, doing the original method will work fine - include the skies in the .zip with the proper directory structure. While the files are stored in a .gcf file, creating a gfx/env directory will work exactly as it did pre-steam. Unzipping with directory structure will create the directory and let it work just fine :smile:
Re: Counter-strike 1.6 steam skies Posted by esechre on Wed Apr 7th 2004 at 5:14am
esechre
89 posts
Posted 2004-04-07 5:14am
esechre
member
89 posts 39 snarkmarks Registered: Mar 19th 2004 Occupation: Student Location: Adelaide, Australia
wow, thats cool. Thanks andrew :smile:

-BB
Re: Counter-strike 1.6 steam skies Posted by Myrk- on Wed Apr 7th 2004 at 11:26am
Myrk-
2299 posts
Posted 2004-04-07 11:26am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
My god, a question answered by only 1 person, and not hundreds of others disagreeing....

(You can tell I'm bored, can't you?)
Re: Counter-strike 1.6 steam skies Posted by Gorbachev on Wed Apr 7th 2004 at 7:26pm
Gorbachev
1569 posts
Posted 2004-04-07 7:26pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
It's pretty hard to mess up a question like this. :smile: