Booster Tower

Booster Tower

Re: Booster Tower Posted by SkyOniX on Wed Apr 21st 2004 at 11:55pm
SkyOniX
10 posts
Posted 2004-04-21 11:55pm
SkyOniX
member
10 posts 21 snarkmarks Registered: Apr 17th 2004 Occupation: Student Location: Louisiana
This is my final version of Booster Tower. Thanks for all of your help. Give me some feedback!

Http://www.geocities.com/dillonsayz/Booster.zip
Re: Booster Tower Posted by SkyOniX on Thu Apr 22nd 2004 at 2:12am
SkyOniX
10 posts
Posted 2004-04-22 2:12am
SkyOniX
member
10 posts 21 snarkmarks Registered: Apr 17th 2004 Occupation: Student Location: Louisiana
Sorry about the link not working, I fixed it.
Re: Booster Tower Posted by ReNo on Thu Apr 22nd 2004 at 2:21am
ReNo
5457 posts
Posted 2004-04-22 2:21am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
To be honest, I doubt you will get anymore feedback on this map. Essentially here at the snarkpit we help people get their map to the best quality that the author can achieve (either limited by their skill or their willingness to work on the project further). Once the map is completed, then its out the door and we are finished with it. Obviously in the past, it would have gone off for reviews (or waited right here for one), but only HL Atlas reviews maps these days, and said reviews are few and far between.

Get working on the next one with what you learnt from this, and post screenshots and beta versions, then the loop continues :smile:
Re: Booster Tower Posted by Ferret on Thu Apr 22nd 2004 at 4:17am
Ferret
427 posts
Posted 2004-04-22 4:17am
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
yea, you have no idea how much I tried to get them to rereply to my splinter map and I never got new suggestions :razz:
Re: Booster Tower Posted by SkyOniX on Thu Apr 22nd 2004 at 3:27pm
SkyOniX
10 posts
Posted 2004-04-22 3:27pm
SkyOniX
member
10 posts 21 snarkmarks Registered: Apr 17th 2004 Occupation: Student Location: Louisiana
Well doesn't it defeat the whole purpose of making a map if you can't get it reviewed so people can actually see it? I mean c'mon if the map never leaves the snarkpit how is it gonna get out and actually be played? Sounds to me like we all need to do something about it.
Re: Booster Tower Posted by Wild Card on Thu Apr 22nd 2004 at 3:29pm
Wild Card
2321 posts
Posted 2004-04-22 3:29pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
ReNo said:
To be honest, I doubt you will get anymore feedback on this map. Essentially here at the snarkpit we help people get their map to the best quality that the author can achieve (either limited by their skill or their willingness to work on the project further). Once the map is completed, then its out the door and we are finished with it. Obviously in the past, it would have gone off for reviews (or waited right here for one), but only HL Atlas reviews maps these days, and said reviews are few and far between.

Get working on the next one with what you learnt from this, and post screenshots and beta versions, then the loop continues :smile:
Yup, going on 3 or 4 months for Cliff Complex and still waiting...
Re: Booster Tower Posted by Gollum on Thu Apr 22nd 2004 at 3:42pm
Gollum
1268 posts
Posted 2004-04-22 3:42pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
SkyOniX said:
Well doesn't it defeat the whole purpose of making a map if you can't get it reviewed so people can actually see it? I mean c'mon if the map never leaves the snarkpit how is it gonna get out and actually be played? Sounds to me like we all need to do something about it.
Then go do something about it :razz:

The rest of us, who have been over this topic many, many times before, will sit back and watch you :heee:
Re: Booster Tower Posted by 7dk2h4md720ih on Thu Apr 22nd 2004 at 6:02pm
7dk2h4md720ih
1976 posts
Posted 2004-04-22 6:02pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I found a couple of things after a quick run through the map. Having some technical difficulties at the moment though so it may be a while.
Re: Booster Tower Posted by ReNo on Thu Apr 22nd 2004 at 6:10pm
ReNo
5457 posts
Posted 2004-04-22 6:10pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Well doesn't it defeat the whole purpose of making a map if you can't get it reviewed so people can actually see it?
Depends on your point of view about mapping - personally I do it for personal satisfaction, developing my skills, and to build a portfolio. Of course the outcome of having a map for people to play is a side effect which is nice :smile: Regardless, HLDM alone is dying out, let alone its custom map scene. The few folks who still map for it do it more for themselves than anyone else I reckon.
Re: Booster Tower Posted by 7dk2h4md720ih on Thu Apr 22nd 2004 at 6:52pm
7dk2h4md720ih
1976 posts
Posted 2004-04-22 6:52pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Ok, I only really had a short run through the map so this is by no means thorough. A lot of stuff has been mentioned before too, eg the absolute greyness of it.

I was actually surprised to see you've used a couple of sounds in the map. Unfortunately there isn't any wind at all in space, but I doubt anyone really cares. The sound you've used for the rocket boosters (which are a nice touch may I add) is questionable to say the least. I can't really think of anything to compare it to, except 50 ugly children tapdancing really fast in an almost soundproof room. Not that I'd know what children in a nearly soundproof room sound like...

The sky you used is extremely bland, it's a black canvas with a clutter of white "stars" on it. I've never been very far up in space myself, but you can probably see the sun from up there. You might want to consider raising the level of the sky a bit too, gauss jumping to the top can be a pain sometimes.

Here are a few screens I took of errors I found.

User posted image
1. Three errors in this screenshot. If you construct the brushes the way I've outlined, that texture error will be eliminated. There's a small gap in the fade where the yellow circle is. The red circle is the worst error of all, but still easily fixed. Read this tutorial about r_speeds and face splitting.http://www.snarkpit.com/editing.php?page=tutorials&id=60&highlight=splitting

User posted image
2. The intricate drawing in the top left clearly illustrates the need for an improved sky. The green circle surrounds a rebellious brush which is mysteriously lower than his friends.

User posted image
3. More face splitting here, refer to screen one.

User posted image
4. There is a hole in the underside of the stairs here. The undersides of all these steps would look much nicer if it was all one smooth slope rather than inverted steps. A slope would help the r_speeds too.

Overall it's quite a clean architecturally sound map, nice work. I'd suggest experimenting a bit more and being more creative. I'll be looking forward to your next release. :smile:
Re: Booster Tower Posted by Wild Card on Thu Apr 22nd 2004 at 7:13pm
Wild Card
2321 posts
Posted 2004-04-22 7:13pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
lol thats great commenting there A_S :rofl:
Re: Booster Tower Posted by Skeletor on Thu Apr 22nd 2004 at 11:45pm
Skeletor
312 posts
Posted 2004-04-22 11:45pm
Skeletor
member
312 posts 41 snarkmarks Registered: Dec 28th 2003 Occupation: Student Location: California
LOL
Re: Booster Tower Posted by SkyOniX on Fri Apr 23rd 2004 at 2:04am
SkyOniX
10 posts
Posted 2004-04-23 2:04am
SkyOniX
member
10 posts 21 snarkmarks Registered: Apr 17th 2004 Occupation: Student Location: Louisiana
Thanks for the tips and errors you pointed out in my map Alien Sniper they should really help out in my next level. I guess yall are right though, I really didn't even realize how old Half-life is so I guess you cant expect a big community.

Peace (Y)
Re: Booster Tower Posted by 7dk2h4md720ih on Fri Apr 23rd 2004 at 2:40am
7dk2h4md720ih
1976 posts
Posted 2004-04-23 2:40am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
No problem bud, glad you found it helpful :smile:

Bear in mind halflife 2 uses an updated version of hammer, and a lot of the basics will be the same. You're getting a great headstart on all the people who will start mapping when hl2 comes out. :smile:
Re: Booster Tower Posted by Kage_Prototype on Fri Apr 23rd 2004 at 6:45am
Kage_Prototype
1248 posts
Posted 2004-04-23 6:45am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Thanks for the tips and errors you pointed out in my map Alien Sniper they should really help out in my next level. I guess yall are right though, I really didn't even realize how old Half-life is so I guess you cant expect a big community.

Peace (Y)
Half-Life might be old, but the community is rather large for a 5 1/2 year old game. it's just the snarkpit doesn't represent the entire community, only an extremely small portion. If you want to get your map played by others, try to spread it around other forums (that allow you to advertise your maps). Though people do focus more on mods than traditional deathmatch nowadays.
Re: Booster Tower Posted by SkyOniX on Tue May 18th 2004 at 7:43pm
SkyOniX
10 posts
Posted 2004-05-18 7:43pm
SkyOniX
member
10 posts 21 snarkmarks Registered: Apr 17th 2004 Occupation: Student Location: Louisiana
Gollum,

It seemed that I typed we ALL need to do something about it. Don't be a smartass.
Re: Booster Tower Posted by scary_jeff on Tue May 18th 2004 at 7:53pm
scary_jeff
1614 posts
Posted 2004-05-18 7:53pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
haha, that was well worth resurecting the thread for :razz:
Re: Booster Tower Posted by Gollum on Tue May 18th 2004 at 7:56pm
Gollum
1268 posts
Posted 2004-05-18 7:56pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
SkyOniX said:
Gollum,

It seemed that I typed we ALL need to do something about it. Don't be a smartass.
Moron,

It seems that I typed YOU need to do something about it, because THE COMMUNITY has already discussed this ad nauseam. People don't care enough about HL anymore to run review sites etc. Don't be a dickwad.