Re: Flying Signs
Posted by Optional on
Sun May 30th 2004 at 1:51am
29 posts
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Registered:
Sep 3rd 2003
Okay, I have 6 signs that I want to have fly up and then travel due north and stop at a point for some number of seconds, then return to where they started and wait for their trigger to be reactivated.
Okay, I have a brush tied to "FUNC_BUTTON". It's target is "mm" which is a multimanager. I added a key value to the MM set to "names1" that goes to "names6" with the other value for each going up from 1-6. I have 3 brushes for each sign. I tied them each seperate to "FUNC_TRAIN". If this is all right so far, I want to know how I can make them move. Do I use "PATH_TRACK" or "PATH_CORNER". Since the travel vertically and horizontally, what do I do? Remember, they need to travel backwards to the original point as well.
Re: Flying Signs
Posted by Leperous on
Sun May 30th 2004 at 8:49am
Leperous
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path_tracks are usually for func_tracktrain entities.
Re: Flying Signs
Posted by Orpheus on
Sun May 30th 2004 at 10:18am
Posted
2004-05-30 10:18am
Orpheus
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if they are just going in straight lines, whats wrong with func_doors?
why complicate it needlessly?
Re: Flying Signs
Posted by Dred_furst on
Sat Jun 5th 2004 at 2:25pm
455 posts
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Registered:
Sep 3rd 2003
Location: UK
fairly accurate, if the signs need to rotate, func_tracktrain, if theyre not rotating, func_train, the func_train is easier.