Re: thwc2_StarlighT
Posted by SWATSiLeNt on
Sat Sep 18th 2004 at 10:03pm
Posted
2004-09-18 10:03pm
141 posts
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Nov 8th 2003
Location: Missouri
The second pic reminds me of somthing from sven coop but nice textures.
Re: thwc2_StarlighT
Posted by hydeph on
Sat Sep 18th 2004 at 11:06pm
Posted
2004-09-18 11:06pm
41 posts
24 snarkmarks
Registered:
Jul 28th 2004
Occupation: Service Clerk
Location: Ontario
This looks cool.
I like the cliffy walls at the top of screen one.
Re: thwc2_StarlighT
Posted by matt on
Sun Sep 19th 2004 at 10:53am
Posted
2004-09-19 10:53am
matt
member
1100 posts
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Jun 26th 2002
Occupation: Student!
Location: Edinburgh
I see some texture thiefery from poke 646...
Re: thwc2_StarlighT
Posted by KIIIA on
Sun Sep 19th 2004 at 1:00pm
32 posts
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Registered:
Jun 21st 2004
Hmm , why thiefery ? I spoke to the Ex Teamleader of Poke and he allowed me to use his great textures !
Re: thwc2_StarlighT
Posted by ReNo on
Sun Sep 19th 2004 at 1:10pm
ReNo
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Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
A little bit too much use of the warning stripe textures, but otherwise
it looks very nice. I'll try and take a look at this one in game later
on today :smile: I see its complete though, so I guess there isn't much point in doing a critique?
Re: thwc2_StarlighT
Posted by Rumple on
Sun Sep 19th 2004 at 1:34pm
Rumple
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Aug 22nd 2001
Occupation: Web Dev
Location: NSW, Australia
it says in the poke646 documentation that you may use the textures in your maps
Re: thwc2_StarlighT
Posted by Forceflow on
Sun Sep 19th 2004 at 3:00pm
2420 posts
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Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Looks great, except for the pink plant-ery thing hanging from the wall in shot 1 ...