thwc2_StarlighT

thwc2_StarlighT

Re: thwc2_StarlighT Posted by KIIIA on Sat Sep 18th 2004 at 8:25pm
KIIIA
32 posts
Posted 2004-09-18 8:25pm
KIIIA
member
32 posts 83 snarkmarks Registered: Jun 21st 2004
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This is the map , i made for the The Wall HLDM Maps Remake Contest.

I picked Lambda_Bunker as the map , i wanted to turn into a real beauty.
The Setting is a lost Spacestation on a far away planet.
The map`s gameplay stayed the same , but i`ve added some innovative stuff. So , i hope i can win the contest :smile:

DOWNLOAD:
http://www.planet-pepe.net/stuff/upload/thwc2_StarlighT.zip

Enough said ; Impressions:

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Re: thwc2_StarlighT Posted by Gorbachev on Sat Sep 18th 2004 at 8:47pm
Gorbachev
1569 posts
Posted 2004-09-18 8:47pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Looks pretty good, the box in the second shot has a reverse alignment, so the words are backwards :p
Re: thwc2_StarlighT Posted by SWATSiLeNt on Sat Sep 18th 2004 at 10:03pm
SWATSiLeNt
141 posts
Posted 2004-09-18 10:03pm
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
The second pic reminds me of somthing from sven coop but nice textures.
Re: thwc2_StarlighT Posted by hydeph on Sat Sep 18th 2004 at 11:06pm
hydeph
41 posts
Posted 2004-09-18 11:06pm
hydeph
member
41 posts 24 snarkmarks Registered: Jul 28th 2004 Occupation: Service Clerk Location: Ontario
This looks cool.

I like the cliffy walls at the top of screen one.
Re: thwc2_StarlighT Posted by matt on Sun Sep 19th 2004 at 10:53am
matt
1100 posts
Posted 2004-09-19 10:53am
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
I see some texture thiefery from poke 646...
Re: thwc2_StarlighT Posted by KIIIA on Sun Sep 19th 2004 at 1:00pm
KIIIA
32 posts
Posted 2004-09-19 1:00pm
KIIIA
member
32 posts 83 snarkmarks Registered: Jun 21st 2004
Hmm , why thiefery ? I spoke to the Ex Teamleader of Poke and he allowed me to use his great textures !
Re: thwc2_StarlighT Posted by ReNo on Sun Sep 19th 2004 at 1:10pm
ReNo
5457 posts
Posted 2004-09-19 1:10pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
A little bit too much use of the warning stripe textures, but otherwise
it looks very nice. I'll try and take a look at this one in game later
on today :smile: I see its complete though, so I guess there isn't much point in doing a critique?
Re: thwc2_StarlighT Posted by Rumple on Sun Sep 19th 2004 at 1:34pm
Rumple
518 posts
Posted 2004-09-19 1:34pm
Rumple
member
518 posts 72 snarkmarks Registered: Aug 22nd 2001 Occupation: Web Dev Location: NSW, Australia
it says in the poke646 documentation that you may use the textures in your maps
Re: thwc2_StarlighT Posted by Forceflow on Sun Sep 19th 2004 at 3:00pm
Forceflow
2420 posts
Posted 2004-09-19 3:00pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Looks great, except for the pink plant-ery thing hanging from the wall in shot 1 ...